Skip to main content

Aether Core Book

Game ID: GID0016791
Collection Status
Description

From publisher blurb:

The Æther Core Book is the system as it was intended to be produced. It contains every rule needed to run and play a game using the Æther Role-playing System. This 160 page volume contains the rules for character creation, skill use, combat, equipment, and much more! The majority of the skills and the equipment presented are geared for a modern setting, however, the system is designed to be universal, able to be used for any setting, any level of technology, and incorporate any style of play. In order to make the system easier to use for those of you who prefer settings that are not modern, a thorough chapter is included on setting creation, including a random setting generator which can lead to some surprising, interesting, and incredibly amazing results.

The Core Book is truly the key to adventure within the Æther system. With the customization of the system as indicated by the chapter on setting creation, it is no stretch to say that any combination of settings and supplements can be used and integrate flawlessly with the Core Book, and in most cases, with each other as well. This optimization allows the Narrator to customize the game to the tastes and styles of the gaming group, leaving no option out, and encouraging the imaginations of the players to run wild!

Wellstone City
Included in the Core Book is the frame work for the quintessential modern setting, Wellstone City. Wellstone comprises over 25 pages of history, locations, and organizations for this fictional city off the Louisiana and Texas coast line. Several juicy plot hooks are included for those wishing to use the city in historical, pulp, punk, supernatural, or straight up action genres. In addition to that, an adventure is included to help introduce players and characters alike to the power struggles within Wellstone City. This 21 page adventure lavishly details a location and a mission set in the modern day for a small group of characters. The adventure is designed to be able to be worked into an existing campaign, jump start a story arc, or even be used as a one-shot adventure.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek