The zombie apocalypse is here! After The Virus is a cooperative deck builder in which you and your friends band together to survive and complete different missions. The 15 included missions form a storyline if played in sequence, but don't expect to survive that easily because the zombies will attack you in ever increasing numbers!
Your deck is invaded by more zombies each time it is reshuffled, so you need to search the area deck for useful weapons and other things to help you. Some stuff can be added to your deck while others will stay in your play area, and still other things will be usable only once in the game. To manage your deck and play area well is critical if you are to complete the mission before you are overwhelmed by the zombies!
- great solo deck-builder
- lots of scenarios and replayability
- art on the cover is not representative of the gameplay
- pandemic-style containment and progression
- deck-building with virus outbreak theme
- scenarios and character variants
- Marvel Champions
- Arkham Horror: The Card Game
Mechanics (from transcript analysis)
- deck-building — build a deck to handle events and confront challenges.
Video topics + discussion points
Quotes (from this video)
- this is the zombie game in my collection
- gaming Nirvana
- my first ever certified dopamin award
References (from this video)
- Fast setup and quick, tense play
- Clear solo play with multiple scenarios
- Compact deck that maintains tension with limited cards
- Dynamic decisions around preparing vs discarding
- Deck thinning can lead to clumping if not balanced
- Some scenarios can be unforgiving or graphically challenging
- Scenarios rely on luck in zombie draws
- Survival, resource management under constant threat
- Urban area during zombie outbreak; post-apocalyptic survival
- Scenario-driven, chaotic, high-tension
- Terraforming Mars
Mechanics (from transcript analysis)
- deck-building — Build and customize a personal deck by acquiring cards from the area deck; discard to perform actions.
- hand_management — End turns with a certain number of prepared cards to maximize actions.
- prepare-and-kill — Prepare cards to gain abilities and use them to kill zombies.
- scenario_wave_and_discard — Zombies are dealt in waves and the deck is reshuffled with added zombies as the game progresses.
Video topics + discussion points
Quotes (from this video)
- it's a really fun deck builder you see the same cards again and again cuz the decks pretty small but other than that it's high drama it's quick and it is a good time
- this game can get really crazy if you draw a whole bunch of zombies
- this game escalates very quickly
References (from this video)
- Explains the crowd of dead scenario clearly through demonstration
- Shows how to save survivors and manage waves
- Compact rules set with escalating difficulty
- Dramatic escalation can be punishing in later waves
- Commentary may assume familiarity with the base game
- Survival, resource management under constant threat
- Urban area during zombie outbreak; post-apocalyptic survival
- Scenario-driven, chaotic, high-tension
- Terraforming Mars
Mechanics (from transcript analysis)
- deck-building — Build and customize a personal deck by acquiring cards from the area deck; discard to perform actions.
- hand_management — End turns with a certain number of prepared cards to maximize actions.
- prepare-and-kill — Prepare cards to gain abilities and use them to kill zombies.
- scenario_wave_and_discard — Zombies are dealt in waves and the deck is reshuffled with added zombies as the game progresses.
Video topics + discussion points
Quotes (from this video)
- it's a really fun deck builder you see the same cards again and again cuz the decks pretty small but other than that it's high drama it's quick and it is a good time
- this game can get really crazy if you draw a whole bunch of zombies
- this game escalates very quickly