From publisher blurb:
In Djorde, the adventure doesn't end after death! This book is a guide to adventures in the twelve afterlives, collectively known as "Sekh". Unlike many other RPG settings, the afterlife in Djorde is not mysterious or hidden. Rather, think of the afterlife as yet another part of the setting to explore.
The afterlives of Sekh are meant to support new, compelling stories in your campaign. Similar to Orpheus of earthly legends, you could wrest a soul back from the afterlife; much like ancient Norse warriors, you may drink in halls of victory after falling in glorious battle; or as your sins are washed away by a holy light, you might become something much greater than yourself.
Within the following pages, you'll find a guide to death, resurrection, and the afterlife in Djorde. From the Escher-like landscapes of the Astral Stairways, to the twists and turns of the Great Maze, to the golden spires of the Halcyon Mansions, you'll discover adventure seeds that make each resurrection feel unique. Each afterlife is as distinct and vibrant as any nation in Djorde, even supporting entire adventure paths.