Publisher's blurb:
A small trail leads you meandering through the dreary swamp of Blackmire before you arrive at the foreboding wooden gates of Agarnoth’s Hold. A palisade has been erected, using old stone pillars in the design and with series of wooden stakes lining the outer walls. Two large animal skulls sit atop the gates pillars, leering down at you with malice.
Inside the holds walls lie many barrels, presumably stock taken from recent raids as well as two tents by the fire place. A shrine sits atop a stone pedestal surrounded by bones and crowned by a strange spell book and a fetish.
Two paths lead you into separate parts of a shallow cave, one room contains a large skull flanked by two fire pits and more piles of bones as well as wooden stakes. The other path leads through a small room and into a larger sleeping and eating area where hay, leather bedding and hammocks are.
Adventure seed
Within the swamp of Blackmire lies the personal hold of the orc war chief Agarnoth. Built into a shallow cave on the outskirts of the orcish village of the Skulltakers the war chief uses this hold for feasts, sacrifices and meetings most foul.
Regional spies have come back with reports that the war chief is holding a grand feast with leaders from the other orcish tribes soon, he intends to unite them under his banner, destroy the nearby human settlement and then push down further into the human kingdom with the united war band.
You can not let this happen, whether through poisoning food, diplomacy, or brute force you must stop this meeting and if that means killing everyone, so be it!