Skip to main content

Age of Adventure RPG - Magical Enchantments

Game ID: GID0017382
Collection Status
Description

Magical Enchantments is a one-page supplement for the Age of Adventure One-Page RPG - a heroic fantasy tabletop roleplaying game using a hacked version of John Harper's Lasers and Feelings.

A list of magical inspirations for use as Potions, Scrolls and Artefacts

Includes:

a "Type" table which can be rolled on after the completion of a Quest to determine the type of magical enchantment gained
conversions for Skills and Cleric/Wizard Spells
36 Magical Enchantments

Select from the list or roll D66

11. Acid
12. Animate
13. Blind
14. Breathe
15. Charm
16. Commune
21. Confusion
22. Cure
23. Curse
24. Dispel
25. Earthquake
26. Elements
31. Enchant
32. Fabricate
33. Fire
34. Fly
35. Grease
36. Haste
41. Hold
42. Ice
43. Identify
44. Illusion
45. Invisibility
46. Mark
51. Mouth
52. Paralyse
53. Polymorph
54. Sanctuary
55. Shatter
56. Silence
61. Size
62. Strength
63. Swarm
64. Telekinesis
65. Telepathy
66. Wall

Now Onward To Adventure!

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek