Age of Comics: The Golden Years Age of Comics: The Golden Years is a worker placement management game in which players will run a publishing company during the golden age of comics (1938-54).
In each round the players, in turn, must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces, called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire, develop, ideas, print, sales, and royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display, on the table, the comic book cover and, underneath, show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.
The game lasts 5 rounds. The objective of the game is to accumulate the highest number of fans, make money by publishing comics and create the best portfolio of comic books. There are three main ways to accumulate fans:
being the first to publish a specific genre and specializing in it;
publishing comic books with specialized creatives;
collecting orders on the map.
Throughout the game, a fan chart will track the number of fans accumulated by the comics and will award victory points based on the players’ ranking at the end of every round. In the last round, the number of fans is converted into victory points. The money accumulated is instead divided by 4.
The winner is the player who scores the most victory points (VP from now on, represented by a star icon)
at the end of five rounds. VP are awarded both during and at the end of the game by:
Publishing original comic books
Accumulating fans
Being at the top of the comic book chart every round
Earning money (but pay attention to taxes)
Generating ideas
Improving the printing quality
- Thematic artwork and setting
- Varied genres in publishing
- Tabletopia availability
- comics, publishing era
- Golden Age of Comics Manhattan, publishing
- worker placement with editors and publishers
Mechanics (from transcript analysis)
- worker placement — Allocate editors to assemble teams and publish comics.
Video topics + discussion points
Quotes (from this video)
- it's a sequel to a game we've never played, metropolis
- the artwork is amazing
- bidding in space
- we are canadian i'm excited for trick shot second edition
- it's the main objective of the game is simple defeat the tyrant
References (from this video)
- Theme is perfect fit for mechanics
- Intuitive 'conon-like' gameplay where actions make sense
- Great production quality
- Fresh comic book industry theme
- No significant criticisms mentioned
- Kanon (reference for intuitive gameplay)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Jeff and I rank with our hearts and not with our brains
- our list is if you don't like it Move Along
- we play as many games as we do in a year which is literally hundreds thousand
- our rankings are extremely fluid
- there's so many good freaking games out there
- oron hits The Sweet Spot of combo
- this Oracle Delia Oracle Del like what is this game
- if you love puzzles and sudoku or whatever you're probably gonna love it
- don't poo poo on tapestry it's freaking good
- three ring circus is going to continue to increase for me
References (from this video)
- Unique theme
- Interesting genre specialization mechanic
- Pixelated artwork
- Comic book publishing
- New York comic book publishing industry
Mechanics (from transcript analysis)
- worker placement — Players place workers to develop comics and hire artists
Video topics + discussion points
Quotes (from this video)
- We hope you're doing well, thank you so much for joining us
- Magic is one of the biggest employers of Independent Artists in the world
- You cannot vote or you can vote for one of two parties in this presidential election
References (from this video)
- Beautiful, unique artwork for each comic title and cover
- Strong thematic coherence between production mechanics and comic-book publishing
- Intuitive, flowing rules with deep strategic depth
- Kanban-like process feel that supports the theme without being punishing
- Rip-off mechanic adds authentic market dynamics and tension
- Excellent on-theme feedback: actions, hype, and fan growth all feel meaningful
- Clear narrative of growth from small publisher to empire with genre-specific goals
- Good two-player experience with potential for richer play at 3-4 players
- Prototype is not final; components and art may change in the published version
- Balance unknown until more playtesting, especially with solo play and higher player counts
- Two-player setup may feel tighter due to limited board spaces, reducing downtime but potentially increasing lockstep moves
- Stretch goals and future expansions are announced but not yet realized, so initial replay value may be limited
- Some players may prefer a heavier or lighter weight, depending on tolerance for engine-building depth
- Comic book publishing, talent management, branding, market competition, hype campaigns, and distribution strategy
- Golden Age of comics, 1938-1954, United States publishing industry, with publishers competing for shelf space and fan attention
- Historical, industry-focused, thematic, narrative driven by publishing milestones and genre differentiation
- Kanban: The Board Game
Mechanics (from transcript analysis)
- engine_building — As players gain titles, writers, and artists, their action engine grows, unlocking new and more powerful operations and allowing faster production of books.
- genre_bonus_scoring — At the end of the game, players gain bonus points for the most titles in a given genre, incentivizing genre diversity or dominance.
- hype_and_fan_growth — There is a dedicated hype action to increase a comic’s popularity before release, yielding additional fans and income when the title launches.
- rip_off_mechanic — Players may choose to produce rip-off titles that require fewer ideas, providing quick engine boosts but risking reputation and long-term scoring penalties.
- sales_and_orders — Salespeople travel the map to collect orders and deliver books, simulating distribution to newsstands and fan bases for end-of-round scoring.
- special_actions_and_editors — Acquiring additional editors allows more actions, and there are special actions tied to editors that create strategic tempo shifts late in the round sequence.
- title_creation — Original story creation by combining artist and writer skills with genres to craft distinct comic books worth more points and fans.
- worker_placement — Players deploy editors and writers to a large board with distinct spaces to perform publishing tasks such as hiring, assigning genres, and moving projects toward completion.
Video topics + discussion points
Quotes (from this video)
- everything about the art is perfection
- the mechanics match the theme
- this game is very similar to kanban in the way that it works
- the art is insane
- I would definitely check it out on Kickstarter
- the entire thing was just so much fun
- it's a prototype so this is not the finalized copy
- the creators are incredibly kind, they care so much about this game
- this bleeds theme
- I loved the way every action ties back to real-world publishing decisions
- the gameplay loop feels natural and rewarding
- I can see this becoming a favorite among theme-driven Euro players
References (from this video)
- Already played and reviewed on channel
- Lacerta-like light worker placement
- Incredible artwork
- Amazing mechanics
- publishing, comics
- comic book industry
- business simulation
Mechanics (from transcript analysis)
- worker placement — Recruit artists, writers, sales people and place them on the map to promote product
Video topics + discussion points
Quotes (from this video)
- it was one of the coolest experiences I had at Pax
- anything that involves tile placement I am here for
- it is just a freaking blast
- the mechanics are just so good that none of the other stuff really kind of like matters to me
- I've fallen so much in love with undaunted
- if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
- it looks incredible
- final girl is definitely one of my favorite games of all time
- the cover art drew me in it reminded me of like old war propaganda posters
- if anyone out there wild has red red ball or seen the red wall artwork this game is that