Agent Avenue is a competitive card game for 2-4 players that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects.
Utilize a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy.
Beautifully illustrated by Fanny-Pastor Berlie, the game's art brings to life a quirky neighborhood of animal spies. The game includes over 50 cards, a custom game board, and meeples.
Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements.
Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor.
—description from the publisher
- Very good two-player game
- Expansion coming
- Espionage
- Spy/Intelligence
- Two-player tactical
Mechanics (from transcript analysis)
- Hidden Information — One card face up, one face down in card selection
- Push Your Luck — Deciding whether to take face-up card or risk hidden face-down card
Video topics + discussion points
Quotes (from this video)
- To me, the fun of Monopoly isn't really in playing it. Once you open a box, you lose about 90% of its value.
- The guy has something he's passionate about.
- That made me happy seeing that. I completely forgot about Quake till I saw this.
- Game fountain's killing it.
- I would play it again with this. That's one that stuck with me.
- If I'm going to be a dinosaur and go head-to-head with other dinosaurs, I'm kind of in on that game.
- The fact that this company can continue to thrive by producing new versions of it. Why wouldn't they?
- I hate this one particular. I think it looks terrible. I would never want to play this game.
- No Thanks is one of the best card games I think ever made.
- Do you have enough Wingspan? No. No one does.
- I love stuff like that.
- I really do love Federation.
- Trading card game mechanisms such as those referred to in the law are not subject to needless legal actions.
- Eat first, die last.
- Winners don't quit, Tom.
References (from this video)
- tight bluffing tension
- easy entry for new players
- compact play time with high interaction
- strong two-player focus
- flavorful card types that create meaningful choices
- potential for luck to swing a lot due to hidden information
- rules depth can be slightly overwhelming for pure light-games players
- deck refill and discard management can feel fiddly
- bluffing, deduction, cat-and-mouse movement around a track
- Urban espionage card duel with hidden and face-up cards
- compact, humorous bluffing microgame with light deduction
- Code Breaker
Mechanics (from transcript analysis)
- dueling card track movement — Both players race around a circular/track mechanic, moving forward by resolving card effects and dodging traps.
- hidden/face-up card selection — Players present a hard-hidden card and a face-up card; the opponent chooses one, forcing a mind game about what was hidden.
- set collection/instant-win conditions — Certain card types grant instant wins if you collect three of the same type; other effects drive forward movement or hinder the opponent.
Video topics + discussion points
Quotes (from this video)
- it's been a few months since I've taught the game, but I do remember I like to emphasize the different types of cards to new players
- this is one of my absolute favorite bluffing games
- Instant Mind Games. You didn't even ease us into this. You're just like, 'Hey, you want this garbage or the secret one?'
References (from this video)
- Engaging two-player interaction
- Fast setup
- Clear rules
- Limited player count
- Can feel light for some
- Agents trying to capture the other
- Two-player spy-theme chase
- Tense but light-hearted
- Kutti Kutsi
- Catch Sketch
- Smart 10
- Seven
Mechanics (from transcript analysis)
- Card-driven movement — Players move agents by selecting two cards (one face-up, one face-down) to move specified spaces; strategic choice of moves.
- two-player competitive play — Typically two players or teams trying to outmaneuver each other; twists like event deck exist for complexity.
Video topics + discussion points
Quotes (from this video)
- Catch Sketch is the best drawing game out there
- Agent Avenue is a two-player game
- it's basically a bluffing game where you try to challenge others at the right time
- the greatest card game of all time
References (from this video)
- Expansion adds new cards and items
- Enhances existing favorite game
- Spy/Agent
- Abstract
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We're back from SL with one of the biggest board game holes we have ever had
- hottest Euro game of the fair
- engine building and playing out cards and taking them back
- racing game without racing
- one of the best covers illustrations
- really thinky game
- This is a really fun and simple game
- don't judge board games from their cover
- makes your turn feel great if you have great cards
- they're actually really, really good
- don't know what's going on in that game right now
- There aren't a lot of good pirate games out there
- I'm always a sucker for cool historical themes
- unique twist to the already known detective genre
References (from this video)
- clever metagame and tension in a two-player format
- fast play (~10-15 minutes)
- cute animal art contributes to charm
- two-player only may limit replay value for some groups
- less variance at higher player counts
- secret agents; cat-and-mouse chase
- Urban neighborhood espionage with animal agents
- metagame-driven, bluffing and hidden choices
- Hanamikoji
- New York Slice
Mechanics (from transcript analysis)
- hidden information and endgame conditions — Immediate win/lose conditions tied to collecting specific agent sets; discard-to-draw option
- tableau and movement — Drafted agents form a tableau; pawn moves around the board based on agent abilities
- two-card draft with hidden choice — Each turn you pick two cards; one goes face up, the other face down; opponent chooses leaving one for you
Video topics + discussion points
Quotes (from this video)
- attention to detail
- I really really really enjoyed Perspectives
- two-player only cat and mouse kind of game
- it's not going to be on the shelf for a super long time but I enjoy it for what it is
- the drafting can be a little frustrating
- the art has nothing to do with the game but it has everything to do with the game at the same time
References (from this video)
- Simple system that supports tension and decision-making
- Good for quick plays
- Limited thematic depth
- Not ideal for solitaire play
- Bluffing/hidden information
- Unknown
- Unknown
- Dune Imperium
- War for Orcus
Mechanics (from transcript analysis)
- Bluffing with hidden information — Two cards (face down and face up) are chosen to determine the next move; strategic risk in what is revealed.
Video topics + discussion points
Quotes (from this video)
- Magnificent the best of the year of 2024 for us yeah
- I have weird taste in board games
- it's a fantastic Co-op game with a little tactical combat
- the best part of the game is character development
References (from this video)
- Engaging bluffing mechanic with clear head-to-head tension
- Quick play sessions with a satisfying tug-of-war feel
- Thematic depth may be light for some players
- Bluffing elements may rely on player reading and risk tolerance
- spy vs. spy bluffing
- Two rival agents in a cat-and-mouse chase
- direct, head-to-head
Mechanics (from transcript analysis)
- Bluffing with face-up / face-down cards — On your turn, present two cards (one face up, one face down) to tempt the opponent.
- Cat-and-mouse chase on a circular track — Movement to catch the opponent uses a simple pursuit mechanic.
- Two-card information asymmetry — Risk-reward decisions hinge on which card the opponent might pick.
Video topics + discussion points
Quotes (from this video)
- This is going to be a wild venture.
- It's an adorable setting with these little animals that are going out on their adventure.
- The endgame scoring is really unique as well as the scoring is just going to be a multiplier of your completed cards.
- It is fast. There's multiple scenarios. You can quickly set it up and play through it.
- Duel for Cardia is a really interesting clever play in which you'll be playing a card simultaneously revealing that card and see how you affect each other.
- Leaders you are drafting and every single one plays so differently.
- you can also remove one. If there's one character that you simply hate playing against, you're like, 'No, you can't use him.'
- Tag Team surprised me because it's a very simple auto battler where you're putting the cards in the order you want them to flip.
- six different tug-of-wars going on any moment.
References (from this video)
- Elegant, bite-sized duel
- Very replayable in a small box
- Quick playtime (~15 minutes)
- Best with 2 players; limited vs. other counts
- espionage with face-down/face-up card tension
- one-versus-one spy-chase duel
- theme-driven duel with simple mechanics
- Jizogi Anime Studio Tycoon
Mechanics (from transcript analysis)
- face-down/face-up card choice — one card is offered face-down, one face-up; players deduce intentions and counter
- hand management — manage movement cards to advance or retreat
Video topics + discussion points
Quotes (from this video)
- It's a banger.
- That is a banger for me.
- The theme elevates to my heart.
- This is the dream because the theme is done so well and interwoven with the mechanics.
- It's a solid for me.
- I want to play more.
- It's a fantastic production.
- The world’s limits are pretty big and a lot of moral choices.
- Take Time is the biggest surprise of the year.
- It is a wonderful deterministic experience that doesn't last 4 hours.
References (from this video)
- Quick setup
- Mind games
- Catching opponent
- Pursuit game
- Strategic
Mechanics (from transcript analysis)
- Card Play — Players place face up and face down cards
Video topics + discussion points
Quotes (from this video)
- Setting up games can be a huge chore
- These games are super easy to set up
- Less than 3 minutes setup time
References (from this video)
- Easy to learn
- Quick gameplay (10-20 minutes)
- card movement
Mechanics (from transcript analysis)
- card selection — Players pick cards face up and face down
Video topics + discussion points
Quotes (from this video)
- If you care for Star Wars, this is a must-play game for you. Hands down.
- An amazing two-player game where you can explain the rules in just couple of minutes
References (from this video)
- cat-and-mouse bluffing
- two-player abstract/duel
Mechanics (from transcript analysis)
- duel/hand management — two-player cat-and-mouse bluffing with hidden information
Video topics + discussion points
Quotes (from this video)
- I really like Feld's AA line of games much more than the Queen collection
- this is a new Feld design, not a reworking or anything like that
- two-player only kind of cat and mouse bluffing game
- I'm quietly optimistic about Mindbug
- roll and write, OG roll and write
- I don't like tricktaking
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Where are they now? Is a series where I take a look at how at the games I played for the first time a year ago and the games I played for the first time five years ago and see how they've held up over time.
- There's so many games. That's the tricky part.
References (from this video)
- fast, highly tactical
- multiple ways to win
- replayable and stressful in a fun way
- one card must be face up while the other is face down, which can be confusing at first
- detection/deduction
- near-future urban scenario with espionage vibes
- light, fast-paced deduction with simultaneous knowledge
Mechanics (from transcript analysis)
- eyeplit (eye-to-eye card play)/deduction — players deduce or guess the opponent's chosen card by timing and visibility; bluffing and prediction are core.
Video topics + discussion points
Quotes (from this video)
- Starting off with the two-player game, Agent Avenue.
- It's a boatload of fun and it's another game which I've just brought out and it just never misses.
- This is another two-player abstract game that I can't stop playing and that's Zenith.
- Rival Cities takes Tug of War to another level.
- The production on Shackleton Base is through the roof.
- Ponzi scheme is one of the most stressful games you'll ever play and it's brilliant.
References (from this video)
- tight two-player mind games
- compact and portable
- very reliant on player interaction; may feel simple to some
- spy/agents using cards to move and block each other
- two-player spy chase on a circular track
- playful
Mechanics (from transcript analysis)
- hand-management — players manage a small hand and offer two cards to the opponent, one face up and one face down.
- set-collection/tableau — cards played contribute to a personal tableau that drives movement and powers.
Video topics + discussion points
Quotes (from this video)
- Inflation is true. Everything costs more.
- There is a lot still you can buy for £20.
- Code Names is a tremendous game that you can get for $19.95.