Publisher's blurb:
The Agent Equipment Guide contains 200 pages of equipment, weapons, prestige classes, skills & feats, monsters and more. It is intended as a supplement for regular campaign player's, not as a stand-alone book.
The Fellowship of the White Star campaign is set in semi-historic earth 1905-1914 with a horror atmosphere that is hidden from the view of the common people. In this version of earth, magic still exists in a limited form and the players will create heroes to investigate suspicious events and battle evil supernatural foes and their malevolent plots.
Envision western cowboy heroes battling zombies in mines, archeologists investigating tombs in Egypt, British soldiers weeding out voodoo cults in Jamaica, Arctic explorers seeking out the Yeti, City detectives investigating strange crimes, etc... It is an ongoing campaign that focuses on role-playing, investigation and horror. That isn't to say there isn't combat, it just isn't the primary focus.
The 1905 campaign year ended on 12/31/08 and we had 23 modules for it that were set in Russia, Japan, Roumania, France, Gibraltar, England, Africa, Australia and the good 'ol USA. Players interacted with historic figures such as Rasputin, Henry Ford, JP Morgan, Tsar Nicholas, Cochise, and Mata Hari. There are 20 modules for 1906 and a similar number for 1907-1910. Modules sold separately from the campaign, monster and equipment books.
What Are You Afraid Of?