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Akrotiri

Game ID: GID0018911
Collection Status
Description

Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera, but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...

But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples, you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.

In Akrotiri — which combines tile placement, hand management, and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory, but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video AlLyxFANmq4 Going Analog interview at 0:32 sentiment: positive
video_pk 13575 · mention_pk 39657
Video thumbnail
Click to watch at 0:32
Overall sentiment (raw)
positive
Pros
  • thematic cohesion with island exploration
  • engaging spatial placement
Cons
  • rules density can be heavy for new players
Thematic elements
  • strategic island building and resource management
  • island civilization and exploration in the Aegean
  • mythic, exploratory, and modular tile-driven play
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Managing a limited pool of resources to operate tiles
  • tile placement — Players lay tiles to expand their islands and trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yelling is cathartic, it's good for you
  • my asian parents won't be too disappointed
  • it's the warm-up, but you're doing great
References (from this video)
No references stored for this video.
Video mX7IH6nF32o Chairman of the Board general_discussion at 1:35 sentiment: mixed
video_pk 12244 · mention_pk 35758
Video thumbnail
Click to watch at 1:35
Overall sentiment (raw)
mixed
Pros
  • beautiful look and smooth gameplay
  • accessible core mechanics
Cons
  • not certain why it clicks emotionally every time
  • may not have lasting appeal for the speaker
Thematic elements
  • pickup and delivery via tile layout
  • tile-placement on a Mediterranean island
  • simple, elegant abstract-ish euro machinery
Comparison games
none
Mechanics (from transcript analysis)
  • Pickup and delivery — moving goods to fulfill objectives as tiles are placed
  • tile placement — placing tiles to optimize routes and coverage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rock solid martin wallace game and i'm really enjoying it
  • it's got one of the weirdest pacings of the game
  • I like it but I just don't love it and i don't think this is going to be sticking around much longer
  • Six Nimpt by Wolfgand Kramer, a borderline essential game, a great little filler that everybody should play at least once
  • it's just pure simple family weight fun
References (from this video)
No references stored for this video.
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