From publisher blurb:
A system-agnostic heist & escape room adventure for characters of any level.
A never-ending party rages in the opulent mansion of a suspiciously well-off and deeply unlikeable alchemist. Rumors say that the secret to his unexplainable success lies in a small puzzle box tucked away in his bedroom.
It would be a shame if someone were to steal it…
Written by Jakub Wisz from Double Proficiency, author of The Song of the Hedge, Bedrock Lullaby, and a collection of adventure-filled Wayfarer’s Decks. Part of the Geologist’s Primer project.
Alchemist’s Fugue is a fantasy adventure perfect for a one-shot or a side quest in your campaign. A mix of a heist and a hidden escape room, in which the player characters unknowingly build their own, customized cage and then escape from it, learning more about themselves. The quest to recover Aladar’s Puzzle Box will take the party through an exciting, adrenaline-pumping heist, putting their improv skills to the test. Meanwhile, an unseen presence watches how they handle the challenges—only to use the same tricks against them later.
Bring back the player characters’ long-lost relatives for that final rendez-vous, recall echoes of fallen foes returning for vengeance, create surreal jumping puzzles straight from M.C. Escher’s fever dreams: it’s all a part of The Plan.