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Description
One in a series of sixteen Flipsiders games designed to resemble pastel colored audio cassettes. The game contained a metal gameboard that would flip out with the snap of the wrist. A storage compartment at the top of the game would hold the magnetic pawns. A spring-loaded switch would spin the wheels of the cassette to generate random numbers and events during play. The game would hang from a blister pack on display at the store.
Players must advance toward and defeat in battle the boss alien on three levels to win. Defeat means starting a level all over again.
Year Published
1992
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