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Description
From the back of the book:
In the zoo, only power matters! Get as much as possible, however possible!
- Characters are drawn into the delicately balanced world of animal politics, where tooth and claw often take a back seat to treaties and promises;
- They must weave their way through this maze of alliances, feuds, and diplomacy, carefully considering when to stay neutral and when to take sides;
- The zoo can easily be positioned in any campaign world;
- This 64-page adventure includes new mutations, new technology, and new weapons;
- The adventure is usable by characters of 4th to 6th levels.
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