Skip to main content

All At Sea

Game ID: GID0020950
Collection Status
Description

From the introduction:

This adventure is designed for any level of party, novice to experienced. Guidelines on how to make it harder are included at the end. It is an ideal way of getting a new group of characters to work together for the first time.

The scenario begins with the PC’s (Player Characters) travelling by ship from Marienburg to Erengrad for whatever reason the GM (Games Master) deems necessary (some ideas can be found in the rumours section if needed). With the changing of a few place names and geographical locations the adventure can start almost anywhere but makes the most sense if part of the journey passes through the Sea of Claws.

During their journey the PC’s become shipwrecked on a remote island. They discover that they are not the only ones there and a possible way of leaving is discovered, though it does mean dealing with a band of Norscan Reavers. But someone on the island is hunting the Reavers down...

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek