Publisher's blurb:
The sixth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
There's one one, not two, but three "Mr. Porter"s all in a hiring mood, and they all have their eyes on a single prize - a rich merchant's prize...plants. Yes, potted plants. The pay is good, and so is the chance to prove yourself against your rivals, but what kind of plants are worth all this?