Skip to main content

All Tomorrow's Zombies

Game ID: GID0021245
Collection Status
Description

From the back of the book:

"My God, these things are dead! They're already dead!"

Noise erupted directly into Jamie's brain from every channel of her transmitter - a cacophony of blaster fire squeals, frantic cries of terror, and inhuman groans. She screamed one name after the other into her comlink, to no avail. Suddenly, just behind, rose a wet smack. It was right on top of her...

Welcome to flesh-eating sci-fi. It doesn't get more intense than this!

All Tomorrow's Zombies is a supplement for the All Flesh Must Be Eaten roleplaying game, adding the undead to various styles of science fiction, and featuring the most dangerous zombies ever! In it, you'll find:

Guidelines for creating alien races.
New skills tailored for sci-fi play.
Rules for cybernetics, biotechnology, nanotechnology and robotics.
New zombie Aspects.
Streamlined psionics rules.
New equipment and weapons, from energy swords, blasters and pulse rifles to motion trackers and environmental suits.
Complete starship rules, including building ships and expanding vehicle combat rules.
Rules for cyberjacking and netrunning.
Environmental rules.
Complete guidelines for structuring a sci-fi campaign.
Seven complete Deadworlds, ready to play or for use as examples in your own work.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek