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Alternate Dungeons

Game ID: GID0022173
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Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas, Nicholas Wasko, Mike Welham and Daron Woodson

Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.

This book collects all eight instalments of the Alternate Dungeons line. Each alternate dungeon site benefits from loads of great details, hints and tips for a GM designing an adventure set in that location. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the players’ minds, GM’s Miscellany: Alternate Dungeons is an essential tool in any GM’s arsenal.

GM’s Miscellany: Alternate Dungeons comprises the following instalments in the line:

Alternate Dungeons: Abandoned Temple
Alternate Dungeons: Abandoned Village
Alternate Dungeons: Alchemist’s Laboratory
Alternate Dungeons: Frigid Ice Cave
Alternate Dungeons: Haunted House
Alternate Dungeons: Infested Sewers
Alterate Dungeons: Mystic Groves
Alternate Dungeons: Mystic Ruins

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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