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Use on its own or add to the first deck for even wilder results!
A deck of cards for use when a spell is miscast and fails. Instead of rolling on the official OOPS! table in the game rulebook, draw one card from this deck.
When a wizard fails at casting a spell (a roll of double 6, see the official rules), draw one card from this deck.
Check the time. If the minutes are odd, use the result printed on the card drawn. If the minutes are even, use the number on the card and check the official oops! table printed in the game rules.
- from the publisher's blurb
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