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Amerigo

Game ID: GID0022940
Collection Status
Description

In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements.

The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.

The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video 8PGspnGSWUU Chairman of the Board top_10_list at 3:46 sentiment: positive
video_pk 11497 · mention_pk 33814
Video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • breezy for a Feld design
  • uplifting and enjoyable mood
  • focuses decisions through a clear tunnel of options
Cons
  • still a heavier Euro for new players
  • cube-tower mechanism may feel abstract to some
Thematic elements
  • exploration and trade with a light, uplifting feel
  • sailing and island-building in a thematic archipelago
  • whimsical and approachable
Comparison games
none
Mechanics (from transcript analysis)
  • cube tower action resolution — taking actions by dropping cubes into a tower and resolving by most numerous color
  • pirate avoidance / negative points management — combatting negative points from pirates
  • tile placement / city-building on islands — laying tiles to fit shapes and connect islands
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's breezy and quite relaxing to be honest
  • it's so easy to teach
  • it's never really let me down with whoever i brought this out
  • it's inviting being easy to play but still having the interest there
  • it's a hidden gem in terms of being a gateway game
  • I really do just sit back and enjoy the process of a game like this
  • the best deduction game i've ever played
  • it's a 30 to 45 minute game that can be tailor-made to how you want to play it
  • it's almost like a step up from a game like Scrabble
  • it's a puzzle style game with pirate theme
  • the layout of these tiles is extremely interesting
  • this game has a unique twist that adds a lot of interest
References (from this video)
No references stored for this video.
Video ZxV4mZdbTUk Chairman of the Board general_discussion at 0:38 sentiment: positive
video_pk 2616 · mention_pk 7734
Video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beloved within the speaker’s collection
  • Fits well with the Feld city collection ethos
Cons
none
Thematic elements
Comparison games
  • Marrakesh
  • El Grande
Mechanics (from transcript analysis)
  • Hard resource management / action efficiency — Careful choice of actions to maximize scoring opportunities.
  • Modular board / auction style — Players build networks and influence around a modular map with bidding components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are all like nines or 10 out of ten for me
  • I'm going to stand up now because I'm in a very uncomfortable position but um yeah you can see that I have cut down on the heavier style games
  • museum is fine I think it's a gorgeous looking game probably one of the most attractive games I have actually
  • you can lie about what's in your bag the last one there which is where I keep all of my sleeves
  • I have a nice library that I can always pick and choose from
References (from this video)
No references stored for this video.
Transcript Navigation
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