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Part 2 includes pages 175 - 239 and deals primarily with Game Master processes and supporting materials (e.g., Encounter Tables, "Monsters", and etc.).
This early version of the Amethyst campaign setting was published as a conceptual "single volume" in five pieces (to manage document size). Each piece included numerous color graphics, and pagination was continuous.
Amethyst is an RPG conversion utilizing d20 System / OGL Product (D&D 3.5 Compatible). Some elements of d20 Modern are incorporated; however, that system is not required to play. The use of Amethyst does require:
Player's Handbook (D&D 3.5e)
Dungeon Master's Guide (D&D 3.5e)
Monster Manual (D&D 3.5e)
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