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Description
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty.
In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building-stones to erect pyramids. For all their actions players must make clever use of their power cards, and always offer appropriate sacrifices to Amun-Re.
Year Published
2003
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 1 ·
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Video xaHHLNFxi3I
3-Minute Board Game game_review at 0:00 sentiment: mixed
video_pk 10378 · mention_pk 30558
Overall sentiment (raw)
mixed
Pros
- Deluxe edition with high-quality artwork and many modules/expansions
- Classic Knizia auction mechanics with strategic, non-direct confrontation
- Change between eras adds a strong, dynamic shift in play
- Strong packaging and production values that feel like a Kickstarter-era collector's edition
Cons
- Two-player variant is not very interesting without the module
- For some players the game may feel dry and abstract
- High complexity can be a barrier to newcomers
Thematic elements
- Legacy monument-building and resource management under auction pressure
- Ancient Egypt
- Strategic euro with era transitions and pyramid building
Comparison games
- Modern Art
- Kemet
Mechanics (from transcript analysis)
- Auctions — Bid for control of provinces; top bidder determines order and gains rewards.
- card_management — Access to numerous cards with game-changing effects; managed each turn.
- end_game_scoring — Score for pyramid sets, most pyramids on one Nile side, temple-influenced scoring, and connected provinces.
- era_transition — Two eras with three turns each; scoring and setup change between eras.
- placement_and_pyramids — Place workers and resources on provinces; every three bricks becomes a pyramid; six stone makes a double pyramid.
- resource_management — Gather gold, farmers, bricks, and stone; manage slots and province control.
- temple_and_income_scoring — Temple score affects income and end scoring; income: gold per farmer multiplied by temple amount up to four.
- theft_card — Theft card allows stealing gold and adjusting bid values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is an old game with a new code of paint and it's a really nice code of paint too
- this version also comes with a ton of additional modules and mini expansions that I just didn't have time to look at in detail
- as a package it's fantastic, as a game it's pretty good
- this is a very typical Reiner Knizia game with auctions, blind bidding and managing limited resources
- it's a classic Euro game in that it's quite Cutthroat and competitive but in a way that isn't directly confrontational
- the best thing about this game is the change over between eras that's what makes Amun-Re a great game
- Amun-Re what a new edition should be
References (from this video)
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Transcript Navigation
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