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Amun-Re

Game ID: GID0023257
Collection Status
Description

Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty.

In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building-stones to erect pyramids. For all their actions players must make clever use of their power cards, and always offer appropriate sacrifices to Amun-Re.

Year Published
2003
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Video xaHHLNFxi3I 3-Minute Board Game game_review at 0:00 sentiment: mixed
video_pk 10378 · mention_pk 30558
Video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • Deluxe edition with high-quality artwork and many modules/expansions
  • Classic Knizia auction mechanics with strategic, non-direct confrontation
  • Change between eras adds a strong, dynamic shift in play
  • Strong packaging and production values that feel like a Kickstarter-era collector's edition
Cons
  • Two-player variant is not very interesting without the module
  • For some players the game may feel dry and abstract
  • High complexity can be a barrier to newcomers
Thematic elements
  • Legacy monument-building and resource management under auction pressure
  • Ancient Egypt
  • Strategic euro with era transitions and pyramid building
Comparison games
  • Modern Art
  • Kemet
Mechanics (from transcript analysis)
  • Auctions — Bid for control of provinces; top bidder determines order and gains rewards.
  • card_management — Access to numerous cards with game-changing effects; managed each turn.
  • end_game_scoring — Score for pyramid sets, most pyramids on one Nile side, temple-influenced scoring, and connected provinces.
  • era_transition — Two eras with three turns each; scoring and setup change between eras.
  • placement_and_pyramids — Place workers and resources on provinces; every three bricks becomes a pyramid; six stone makes a double pyramid.
  • resource_management — Gather gold, farmers, bricks, and stone; manage slots and province control.
  • temple_and_income_scoring — Temple score affects income and end scoring; income: gold per farmer multiplied by temple amount up to four.
  • theft_card — Theft card allows stealing gold and adjusting bid values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an old game with a new code of paint and it's a really nice code of paint too
  • this version also comes with a ton of additional modules and mini expansions that I just didn't have time to look at in detail
  • as a package it's fantastic, as a game it's pretty good
  • this is a very typical Reiner Knizia game with auctions, blind bidding and managing limited resources
  • it's a classic Euro game in that it's quite Cutthroat and competitive but in a way that isn't directly confrontational
  • the best thing about this game is the change over between eras that's what makes Amun-Re a great game
  • Amun-Re what a new edition should be
References (from this video)
No references stored for this video.
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