The accessible and clever game Animals on Board features a two-tiered cardboard ark that will hold each player's animal tiles. At the start of the game, each player draws three animal tiles, chooses one of these tiles, and places it on a bracket of his ark without showing it to the other players.
The leftover animals that players initially drew begin forming what will become a single animal collective in the center of the table. The total number of animals in the collective is based on the number of players, but one animal in the collective will always be face-down. Each player also starts with one food crate and may never have more than five food crates at any time.
On each turn, a player has two options: (a) split a collective of animals into two groups and take a food crate, or (b) take one of the animal collectives into their ark by paying a food crate for each animal in that group. As players choose their group of animals, they drop out of the turn. The first player to drop out of a turn starts the next turn. The game ends when an ark has at least ten animals on board.
Before scoring, all animals in pairs are discarded because a guy called Noah claims all animal pairs for himself. Single animals score the points imprinted on the tile (from 1-5) and herds of animals automatically score five points each. Remaining food crates also score one point each.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- customers don't purchase products they purchase a better version of themselves
- the outward presentation of our product sets expectations in the user
- it's central to the design
- it's an observation i can relate to
References (from this video)
- Engaging theme
- Accessible for families
- May overstay its welcome with large player counts
- zoo-building and animal gathering
- Ark-building with animals
- light strategy with drafting flavor
Mechanics (from transcript analysis)
- drafting — Draft animals to fill your ark.
- Resource management — Bribing with food to entice animals onto your ark.
Video topics + discussion points
Quotes (from this video)
- Be good humans and embrace difference.
- Let's embrace our cultures that are different from ours.
- There are certain words that have a history behind them and can cause negative feelings.
- Art matters; inclusivity should be a priority when publishing contracts.
- Black people deserve diverse representation in game art and characters.
References (from this video)
- engaging split-you-choose mechanism
- accessible
- set collection with split-you-choose mechanism
- lightweight, abstracted theme
- Zoo Loretto
Mechanics (from transcript analysis)
- set collection with split-you-choose — players collect animals with a split-and-choose mechanic, likened to Zoo Loro/La str, etc.
Video topics + discussion points
Quotes (from this video)
- I love the thirsty meatballs gaming library is wonderful to be able to go there and play all sorts of different games
- UK Games Expo I always think about the newcomer to the hobby what are they going to find when they go there
- the Kickstarter's up there people are pledging and now he starts to test and starts to design that game
- Evolution has really become my favorite game at this point
- Roll for the Galaxy is a fantastic euro game
- it's a speed game if you think of Jungle Speed