Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.
The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.
When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.
- Efficient mechanics
- Strategic depth
- Beautiful illustrations
- Quick gameplay
- Card-based tree collection
- Tree garden/arboretum
- Lost Cities
Mechanics (from transcript analysis)
- hand management — Strategic card management and planning
Video topics + discussion points
Quotes (from this video)
- Do it for the love of games first
- Reviewers are not special at all
- You should want to play a game with your friends
References (from this video)
- deep strategic thinking from a compact, elegant system
- beautiful artwork and theme integration
- interesting balance between building lines and denying others scores
- hand size feels tiny; players must be mindful of what to keep
- can be frustrating if you misjudge which trees to pursue
- tree types and gardening strategy
- arbors and garden planning
- calm, analytic, aesthetic gardening theme
Mechanics (from transcript analysis)
- card drafting — Draft cards representing trees and place them into arboretum paths.
- end-of-game scoring based on highest card of each type — You only score a tree type if you hold the highest card for that type.
- set collection and path building — Create paths of trees and connect types to maximize scoring bonuses.
Video topics + discussion points
Quotes (from this video)
- it's interactive and pushes you to think about what others are doing
- there's so many cool formatic touches to this game
- it's one of the most challenging guessing games
- it's the purest example of a hidden movement game
- there's Jeopardy your characters could die
- I love word games
- Clank is my favorite deck building game because of that push or luck
- it's a completely different party game that blindfold surprisingly just adds something
References (from this video)
- Beautiful components and elegant scoring
- Can be punishing if misplayed
- card drafting and pattern scoring
- Forest arboretum with trees
- abstract strategy
- Dixit
Mechanics (from transcript analysis)
- card drafting — Draft and play tree cards to create a scoring sequence.
- set collection / hand management — Balance color trees across rounds for scoring.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Innovative scoring mechanism
- Strategic depth
- Thematic design
- High complexity
- Potential for frustration
- Creating a beautiful garden
- Tree planting
Mechanics (from transcript analysis)
- card management — Creating tree runs, discarding strategically
Video topics + discussion points
Quotes (from this video)
- More than any video I've ever made I would swear by these games
- We've played over a thousand games together
References (from this video)
- Beautiful, thematic card-driven experience
- Elegant interaction between drafting and placement
- Can have a learning curve for new players
- Scoring can feel fiddly in early plays
- botanical cultivation, beauty of curated landscapes
- A seasonal, garden-themed card game where players craft plantings in an arboretum.
- abstract, non-narrative
Mechanics (from transcript analysis)
- hand management — Players manage a hand of cards to optimally place trees to score points.
- pattern/sequence scoring — Scores based on creating specific card sequences or patterns in your garden.
- set collection / card drafting — Drafting and selecting tree cards to assemble a high-scoring garden.
Video topics + discussion points
Quotes (from this video)
- Deck the halls with pretty card game
- oh come play Katan uh game of Island settlers gain wheat sheep wood brick and ore
- I am so glad you're going Christmas caroling with me this year
- World series of board games happening in Las Vegas in September 2023 with a grand prize of 25,000
- this isn't an excuse to talk about board games
- oh hey are you the best gamer in the world wanna find out for sure then why not check out the world series of board games
- I bet the dice luck will be good for you
References (from this video)
- tense and thematic in a small box
- beautiful components
- may rely on hidden scoring nuance
- tree collection and planting with tense end-game
- garden / trees
- serene yet strategic
Mechanics (from transcript analysis)
- set collection — players collect and arrange trees to form a meaningful arboretum
Video topics + discussion points
Quotes (from this video)
- great negotiation game about building casinos in Vegas
- it's an epic negotiation game
- cooperative with limited communication
- one of the only deck-building games that I really like
- cooperative storytelling with survival mechanics
References (from this video)
- beautiful components
- tight decision making in a quiet set collection game
- can feel slight and lacks dramatic tension
- set collection with placement strategy
- garden theme and tree collection
- elegant and peaceful
- Bonanza
Mechanics (from transcript analysis)
- set collection and placement — players arrange cards to maximize long term points
Video topics + discussion points
Quotes (from this video)
- This is a board game that was one of the first games I really loved a game of negotiation and diplomacy which has the same system of playing tokens facedown and then you reveal and you see what peoples plans really were
- you can create alliances with other players and you can talk about what youre going to do you can maybe lie to people
- it's a beautifully simple system it packs a lot into a quite a small box it's a breeze to learn the rules
- for the right group this could really sing but for me it didn't really hit the spot
- I love Sushi Go and I feel this kind of system doesn't work with a deeper more involved game
- Queen Domino hasn't worked for me all of the ideas feel tacked on
- it's a nice push your luck aspect and there are seasons with weather that make harvesting decisions tense
References (from this video)
- clever scoring using tree varieties
- tight, brain-burny decisions
- strong replayability in a compact form
- heavier than typical party games
- color differentiation can be challenging for some players
- tree stewardship and aesthetic patterning
- Botanical arboretum; tree varieties and color matching
- brain-burny, elegant strategy
- Bonanza
Mechanics (from transcript analysis)
- hand management — Careful selection and timing of cards to curate the best run of trees.
- set collection — Build a tableau of tree varieties to maximize scoring combinations.
- tableau building — Arrange chosen cards to score via ascending sequences and color groups.
Video topics + discussion points
Quotes (from this video)
- we are embarking on our top 50 journey
- the games for the most part are going to be shipped directly from the publishers
- we have excluded games that we've only played one time
- crossovers obviously because we share a collection a lot
- please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
- beautiful aesthetic and calm pacing
- satisfying strategic depth for a lighter title
- scoring can feel fiddly for newcomers
- artful tree placement and path planning
- an arboretum with curated tree paths
- calm, contemplative strategy
Mechanics (from transcript analysis)
- card drafting — Draft cards to build a personal tree path with color and shape harmony.
- path/board placement — Plan and execute routes for trees on a shared board.
- set-collection/hand management — Scoring depends on arranging trees to maximize point values.
Video topics + discussion points
Quotes (from this video)
- phones will need to go inside this box
- what a night
- i am a good host
- this game's supposed to take 60 to 90 minutes to play we don't have time right now
References (from this video)
- Elegant, tight decision space
- Good depth for a small box game
- Strong two-player potential
- Card luck can influence outcomes
- May require careful teaching for new players
- Nature, tree cultivation, pathway scoring
- A botanical arboretum where players plant and manage tree cards to form scoring paths.
- abstract strategy
- Castles of Burgundy
- Lisboa
- Tricarion
Mechanics (from transcript analysis)
- hand management — Players manage a hand of tree cards and decide which to play to form scoring paths.
- Pattern/path building — Players assemble sequences of cards to create scoring routes through their arboretum.
Video topics + discussion points
Quotes (from this video)
- There's Nostalgia to it
- Kanban EV is prettier definitely
- the end game sneaks up on you a little bit faster than you're ready for
- we've traveled with this game for about five six years
References (from this video)
- Engaging balance between laying out trees and end-game scoring
- Beautiful art (Beth Sobel) and accessible for 2–4 players
- Tense strategic choices that can affect friendships in a playful way
- End-game scoring can be tense and potentially strain player relations
- botanical garden exploration and tree collection
- Visitors walking through a curated arboretum, admiring trees and paths
- abstract path-building with species-based scoring
Mechanics (from transcript analysis)
- deck-building / drafting — players draft cards to form their Arboretum paths and tree sets
- end-game scoring by remaining hand value — score based on the species and numeric values you hold as the game ends
- path-building — construct a numerical path from low to high values, with species interactions
Video topics + discussion points
Quotes (from this video)
- Arboretum was designed by Dan Cassar with art and illustrations from Beth Sobel
- it's a very interesting balance
- this is a lovely game that has an effect on friendship
- the goal is to create a path starting with a one Maple and ending with an eight Maple
- a lovely game that has an effect on friendship
- 127 funded yes yes that is awesome that's awesome
- QT is our newest family member—the cat from Cat In The Box
- Hello fall, hello fall
- we love you bye now
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we have board games everywhere in our home
- it's going to be staggered kind of like steps down
- the most ridiculous box ever everything falls out
- I've been learning a game a day Jeff
- if you're looking at my chest or not
References (from this video)
- beautiful theme and components
- calming ambiance with nasty blocking
- end-game scoring can yield zero despite nice display
- hand-management and set collection
- Gardens and trees
- calm, nature-themed
Mechanics (from transcript analysis)
- card drafting — draft tree cards to build your hand
- hand management — play cards to optimize scoring
- set collection — score for high-value trees in hand
Video topics + discussion points
Quotes (from this video)
- it's a race game it makes it super interactive
- it's really quite mean
- this game is mean but it's only mean at two players
- it's so highly interactive
- this is easily one of my favorite auction games ever
References (from this video)
- Clear, approachable rules with a compelling scoring twist
- Strategic depth emerges from ordering and gating when scoring paths
- Short playtime fits well for quick game sessions
- Scoring rules can be intricate to explain and remember during play
- Temporary ambiguity around source cards for drawing can slow early turns
- Nature, tree types, path-building, scoring through eligibility
- Garden/arboretum landscape with tree types and paths
- instructional overview with scoring demonstration
Mechanics (from transcript analysis)
- path-building — Paths are created by placing cards orthogonally adjacent, with values guiding valid paths.
- scoring gating — Scores are awarded only if a player has gained the right to score a tree type, adding a gating layer before points are tallied.
- set collection / card stacking — Players draw and place cards representing trees into their arboretum to form paths and collections.
Video topics + discussion points
Quotes (from this video)
- the twist in arboretum, is that in order to score your paths ,you need to also gain the right to do so
- the path is traced by starting from one card and then moving to adjacent cards until you reach the second card
- if the path starts with a one value card, there's an additional one point, and if it ends with the eight value card ,it's an additional 2 points
References (from this video)
- Beautiful art and theme
- Strategic depth in a compact package
- garden aesthetics and strategy
- Garden paths and visitors in a scenic arboretum
- elegant, aspirational
Mechanics (from transcript analysis)
- hand management / tile placement — Players manage a hand while placing cards to form garden paths, balancing scoring opportunities.
- set-collection / pattern-building — Scoring hinges on creating aesthetically pleasing sequences for visitors.
Video topics + discussion points
Quotes (from this video)
- Raptor is a very cozy game
- it's easy for anyone to play
- Air, Land and Sea is one of the best two-player games out there
- Azul is a game that should be in every game library
- the blue is the definition of a fun game
References (from this video)
- beautiful tree-themed artwork
- solid visual appeal
- end-game scoring is punishing and opaque
- luck of the draw heavily impacts results
- tends to feel longer and less interactive than expected
- trees, colors, and plant growth
- Forest/arboretum theme
- abstract thematic flavor
Mechanics (from transcript analysis)
- deck-building — Player builds a hand of tree cards to lay out in their arboretum
- set-collection/pattern-building — Create ascending patterns of tree colors to score; end-game scoring is sensitive to color and sequence
- take-that / disruption — Other players can affect your options by forcing or denying certain trees
Video topics + discussion points
Quotes (from this video)
- it's bone dry
- I cannot think of a single thing that it is
- this rolling right is a sweet game
- I actively thought that this was a bad game and I did not like my play of it
- prepare to die
- I think I should have given it a seven
References (from this video)
- Sharp interaction, high tension
- Elegant scoring for tree types
- Card drafting with tree types
- Botanical tableau
Mechanics (from transcript analysis)
- Hand management / set-collection — Create tableau of trees to maximize scoring conditions
Video topics + discussion points
Quotes (from this video)
- card drafting to the forefront of gaming mechanisms
- it's very difficult but again if you especially love the Lord of the Rings this is one to definitely sink your teeth into
- this really is a family weight game you can play this one with just about anybody