Traditionally, in many fantasy stories, it is the wizard who starts the adventure, gathering the characters together and driving the mission on. They are secretive and enigmatic characters, who wield great powers, yet tend to show restraint in their use.
Knights and nobles have tournaments and the royal court, thieves have their sneaky guild politics and backstabbing (literally), and now wizards have the Guild of Arcane Lore. A structured guild where they can engage in politics and double-dealing, where everyone is a powerful wizard and using magick to get one over on someone isn't allowed, probably not even possible.
This book introduces the Magickal Colleges, the Chaos Masters, the secret groups called Obsidian Circle, the Order of the Blue Mantle and those invaders and visitors who drive them.
Welcome to Arcane Anderia.
- from the publisher's blurb