From publisher blurb:
The Ascendant Order, an elite society of magic users, stands as the last line of defense between the galaxy and chaos. Their abilities go beyond the physical – they wield the power of astral manipulation, bending reality, controlling time, and reading the cosmic currents that flow through all things. As a member of this order, you belong to a world far removed from the common masses, where power is both a gift and a burden. But being part of this society isn't about personal gain or glory – it's about safeguarding the fragile balance that holds the universe together. Within the Ascendant Order, political factions vie for control, ancient rivals resurface from forgotten corners of space, and rogue magic-users constantly threaten galactic peace. The biggest threat, however, comes from Aza'mar, a mysterious and seemingly invincible force growing in the outer rim, capable of disrupting the very laws of magic that hold the Order together. This is where you come in. As you embark on this adventure, you will navigate the hidden politics of the Order, encounter powers that defy imagination, and confront an enemy that could unravel the very fabric of reality. The stakes have never been higher, and the only way to win is to master the most forbidden arts. But the line between control and corruption is perilously thin, and you must decide how far you are willing to go.
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.