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Arcane Spells: The Tomes of Melchior V

Game ID: GID0027566
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Description

Do you feel that wizards can’t learn enough spells? Looking for something different to finish your sorcerer build? Do you want to tweak the very act of spellcasting itself to open up new tactics for surviving the most brutal of encounters, or challenging a skilled party? If you said yes to any of these, or are just looking to expand your spellbook, this supplement is for you.

Enhance your characters, NPCs, and monsters with 61 new spells themed around wizardry and the arcane. Conceal the spells you’re casting, make fireballs harder to resist, create defensive barriers that bite back, enhance weaker spells, temporarily copy a spell you see, track teleporting creatures, and more. All spells contained within this book are designed to balance with and compliment officially released content, and can be easily added to any campaign setting.

- from the publisher's blurb

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