Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.
On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!
To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.
- Accessible and easy to teach with simple core turns
- Tension from the discard mechanic and end-game risk
- Varied setups due to double-sided boards and unique leader powers
- Compact for groups; better than Ethnos in tone and accessibility
- Storage solution is simple and clever
- Some players may notice student-marking on certain cards which can be slightly annoying
- Less confrontational than Ethnos may not appeal to players seeking higher tension
- artifact collection and exploration within a historical imperial context
- 20th century relic hunters exploring sites to fill imperial museums
- Array
- Ethnos
- Libertalia
- Museum
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Archeos Society is a reworking of the game ethnos, but it's not just a re-theming
- the fundamental Simplicity of your turn being to draw either one card or player set is Neato and really easy to teach
- the best thing about this game is the tension you get when two of the monkeys are already on the table and the next card might end the game
- Archeos Society is a totally different vibe
- storage solution is very simple and clever
- Archeos Society its gold medal is now a display at the British Museum
- the game lasts for two or three seasons
- The double-sided site boards combined with the various wacky powers on the 12 sets of cards will entertain people who need variable setups
- Archeos Society is far more appealing and accessible than ugly old ethnos