From publisher blurb:
From survivors, you’ve heard stories of these brutes. Of their rock spitting lower arms and terrible jaws. You’re aware of their bloodthirsty nature, tendency to form ranks with skullocks, moaners and other savage muties to annihilate entire villages, but nothing prepared you for this.
You now stand at the edge of their territory, and after tracking the pack of arm-gunn marauders, you and your team have come to the end of the line. Up on that mound... are those people on those rebar shafts and wooden stakes? And... what’s that next to those skulls? An assault rifle just hanging on a pipe?
Aptly named for their lower set of rock spitting, cannon like limbs, arm-gunns are powerfully built, exceptionally cruel and territorial humanoids. These mutants dwell in ruins, inhospitable wastelands, rugged forests and stinking swamps. Besides their ferocious nature and tendency to savour the kill, they make use of trophy poles to mark the boundaries of their turf. Clusters of these poles are set on mounds and rubble heaps for all to see, and sometimes accompanied by valuable relics and still living captives. Experienced excavators and scavengers know what this means, and approach such grisly displays with extreme caution.
This is our 15th Monday Mutant release and the 3rd in our follow-up dozen for the Mutant Epoch (TME) Tabletop RPG. Like the last one, this is an expanded creature listing running at 8 pages and includes a few graphite drawings along with a random 1d12 mutation table and extensive 2d20 random discoveries table for some of the things diggers might find among a collection of trophy poles.