March 18, 1990, Boston: You enter the art museum, and an hour-and-a-half later you come out unnoticed with your pockets full — but now comes the hardest part...
In Art Robbery, you slip into the role of art thieves. You have successfully put the robbery behind you, and you have many drawings, paintings, sculptures, and antiques in your possession, yet the treasure is not infinite and you are now facing your greatest challenge: distributing the loot.
Over several rounds, you confront the other players and try to get a share of the four collections. In the end, the thief who is able to snatch most of the loot wins...maybe. After all, the FBI is not giving up and is looking for you, so during the game, you need to collect enough alibis to avoid being caught.
- streamlined, thematic card-driven heist
- well-regarded designer with a track record
- as with many Knizia titles, could be heavy on calculation for new players
- art theft and alibi-based scoring
- urban, art heist theme
- lighthearted heist
- High Society
Mechanics (from transcript analysis)
- card deck with alibi mechanic — low-value tokens have alibi icons; player with the fewest alibis at round end loses
- multi-round token drafting — four rounds, tokens are drafted and taken from the table depending on cards played
- Token-based end-game scoring — tokens gathered during play contribute to end-game points
Video topics + discussion points
Quotes (from this video)
- the theme of this one says it's a science themed work replacement game set in the 17th century
- this is enough for me to be interested
- it's a really strange game it's called first rat and thematically it's about a bunch of rats in a junkyard trying to make a spaceship
- the cover is stunning and the game looks gorgeous