Skip to main content

As Luck Would Have It

Game ID: GID0030293
Collection Status
Description

A One-Round Living Greyhawk Highfolk Regional Adventure

From the introduction:

"Pssstttt, Buddy. Did you hear? The Smiling Halls of Good Fortune have been robbed! I might have some information on where they stashed the loot, but it will cost you." The PCs are on the trail of the greatest robbery in Highfolk history, and everyone seems to know it.

Role-playing intensive, recommended for light-hearted gnomes and morally flexible, investigative PCs APLs 2 to 10.

User summary:

This 36-page PDF scenario was distributed with an accompanying 8-page PDF color map pack (for print-and-play use).

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek