In Assyria, players represent tribes living in Mesopotamia, trying to develop on the desert and a limted fertile area located between two rivers that divide the board. In their quest for power (points), players build Ziggurats (permanent outposts), wells, make sacrifices to gods and try to get along with nobles of Assur - the capital of Assyria. The game is a light-weight eurogame, built around the short-term rapid point gains vs long-term investments dilemma. General flow of play is as follows:
Phase 1: Players get resources for expansion and decide on play order
In this phase, players pick cards with resources that enable expansion on the board. In general he/she who gets most food, plays last. First player expands with least food.
Phase 2: Players expand on the board to earn points or money.
Players begin to form strings and/or clusters of huts and pay for placing them with their food cards. Depending on where huts are placed, they either score points or earn camels (money).
Phase 3: Players spend money/camels on various investments.
A player either goes for one-time bonuses from the nobles of Assur, or makes long-term investments by offerings to gods and building Ziggurats.
The game lasts for three eras, made up of 2-3 of such cycles. After each era comes the flood: the board is partially cleaned up, but players also capitalize on their investments from phase 3. Each round, players also score points for huts (those built on fertile land between the two rivers bring more points) and ziggurat tiles.
In comparison to other games from Ystari's series - Assyria is lighter than Caylus, Olympos, Ys or Sylla (in terms of complexity, available choices - represented by numerous tiles, cards, icons, cards etc. that need to be remembered and can be combined during play), but heavier than Yspahan, Mykerinos or Metropolis.
- highly variable with different characters
- multi-use cards offer strategic trade-offs
- complex with lots of options; potential for analysis paralysis
- Temple-building, river-based resource economy
- Ancient Mesopotamia with temples and deities
- Strategic and multi-path to victory
- Gardens of Babylon
Mechanics (from transcript analysis)
- deity/donor mechanics — donate to deities for unique benefits
- drafting / set collection — draft fantasy-themed characters for resources and actions
- multilayer currency / temple building — build temples to unlock multipliers and points
Video topics + discussion points
Quotes (from this video)
- the coolest thing about this game was that sometimes when you choose a card the cards that you didn't select would end up impacting damage on your ship which would end up costing you negative points
- grossly underrated I can't even believe this game isn't talked about is so well put together
- Woodcraft is my favorite game of the month
References (from this video)
- strong thematic flavor for an abstract game
- interesting decision space
- not widely known; limited print runs
- ziggurat-like development and card placement
- ancient Mesopotamian themes
- abstract strategic
Mechanics (from transcript analysis)
- resource management and pacing — manage pace to balance opportunities and penalties
- tile/board development with varied costs — build and score via diverse paths and purchases
Video topics + discussion points
Quotes (from this video)
- I absolutely adore this one
- I think it is an absolute blast
- this game is fantastic
- an evergreen to me
- it's stripped back and still a blast
References (from this video)
- mechanically solid and elegant drafting system
- strong player interaction through competition for resources
- could feel mechanical or procedural to some players
- temples, resources, tracks, and influence
- Ancient Mesopotamian empire-building
- thematic yet abstracted euro
- Assyria
Mechanics (from transcript analysis)
- Resource management — Gather resources to populate the board and build influence.
- temple-building — Construct temples to generate victory points and power.
- Track advancement — Climb influence tracks to unlock scoring and capabilities.
Video topics + discussion points
Quotes (from this video)
- this has been a real steady Eddie on my top 100 list for many many years now one of Kia's most iconic kind of bidding games
- I love the way that you can manipulate the market here as you and your neighboring opponents can draft cards from the same racks of cards in order to manipulate that stock price
- this game is so good and after playing so many games I think maybe this one got lost in the shuffle at the time but now I've given it the time of day it is just an excellent engine builder
- super fun dice rolling game as you're trying to roll a huge cluster of Dice and select one of those pit values
- one tile system ... really dynamic and interactively restrictive in a good way
- there are so many ways you can approach this game by spreading yourself thin and being good at everything or just being really good at one thing
- the nagging tension of these rats coming to plague you
- a wonderful evergreen for me