A vast collection of new items to use with 5e games in Dragonlance. All the items herein were crafted with knowledge and care to make them fit seamlessly into the world, culture, and style of Krynn. Within the pages of this book, you will find items of all shapes and sizes, with easter eggs hidden for diehard Dragonlance fans, and detailed mechanics sure to satisfy the questions of even the newest players.
Immerse your players in the world with new character trinkets drenched in Krynn's history and culture. These small tokens will amuse, delight, and entertain players, forcing them to ask questions about who their character is and what place they have in the world.
Explore magic items with effects that reflect Krynn's unique magic system while holding to the 5e system and balance. Icons for clerics to strike down their enemies, dueling devices for for mages of the High Towers of Sorcery, and skeletal backpacks for...traveling? Then wow your players with new artifacts! Dice from the god Reorx himself, a magic prison created by a death curse, and a quarterstaff to rule over dragons, what more could anyone want?
Well, a device specifically made to confuse kender of course. Because if there's one thing we love about Dragonlance, it's kender.
Discover three new traveling traders. From a skulking gully dwarf to an ancient wanderer of unknown powers, what good are items without someone to sell them?
Get inspired by objects of mystery and chaos. Where did they come from? What are they really? Are they forces for good, evil, or neither? These story hooks put the reigns in your hands, giving you a wealth of ways to branch into your own creations, whether those be side plots, full campaigns, or just something weird that will keep your players talking.
Piece together the narrator's story. Who are they? What will become of them? Was this ledger really written by the great scholar Astinus? Or someone else entirely?
- from the publisher's blurb