At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production.
Fields, customers, helpers, and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a bidding/drawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players. Additionally, to these cards you always receive one field for free each round.
Placing one good on a field fills the complete field with goods of this type. Each round, one unit per field is harvested. After planting, harvesting, and distributing cards, each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn, he can invest the earned money on a scoring track, where early money is worth more than late money. The game ends after a certain number of rounds, and the player who is first on the scoring track wins.
Online Play
Yucata (turn-based)
- card drafting adds engaging decision points
- less interaction than Agricola, allowing efficient solo engine development
- open pool variant and cards that shift rules keep the experience fresh
- least interactive among the trio, which can reduce direct player competition
- some phrasing about card effects can feel cryptic or fiddly
- card drafting and market fulfillment with production and delivery decisions
- produce business in transforming market landscape
- strategy driven by card-based choices that influence several turns ahead
- La Havre
- Agricola
Mechanics (from transcript analysis)
- card_drafting — players draft cards that modify their options and potentially alter rules or timings.
- helper_and_rule_modification — cards can modify how certain actions work, sometimes altering standard expectations.
- resource_delivery_and_market_fulfillment — players sew fields and harvest to meet customer demand, delivering goods for points.
Video topics + discussion points
Quotes (from this video)
- It's the thing that I like more about La Havre than something like Agricola is that Agricola feels again like you're always trying to avert disaster.
- You have to feed your people or you're going to have to create more food every time, but you never feel like there's a panic.
- It's a constant struggle against time because it gets you have to feed them more and more and more often.
References (from this video)
- Solid economic engine
- Elegant production values
- Older design may feel dated to some
- Can be heavy in later rounds
- Settlement development with spice trade
- Orient-inspired farming and resource management
- Agrarian, resource-driven with market pressures
- Five Tribes
- Five Tribes (sequel/variant)
Mechanics (from transcript analysis)
- farming / resource management — players manage crops and goods to fulfill constraints
Video topics + discussion points
Quotes (from this video)
- my default would probably be innovation by carl chadwick
- you're my soul mate
- pre-meeple built he performed as a comedian and a magician
- meepleville board game cafe in las vegas
- it's a huge upgrade
- the board game quiz show by going analog
References (from this video)
- Engaging combination of resource management and card-driven actions
- Mechanics align well with the farming and market theme
- Downtime is effectively reduced in 4-player games via partner rule
- Clear player aid and well-structured phases make rules approachable with practice
- Lengthy playtime, especially with 4 players
- Rules complexity can be challenging for newcomers
- Loans create end-game penalties that can skew scoring if mismanaged
- Farming, market economy, vegetable trade
- Ancient China farming town of Loyang
- Educational tutorial with practical gameplay demonstration
Mechanics (from transcript analysis)
- Action drafting using hand and courtyard — Players select two cards: one from their hand and one from the central courtyard, then resolve plays.
- Card cycling and discipline — Action cards are discarded and reshuffled, maintaining deck balance and variety.
- Cooperative interaction variant (4 players) — In 4-player games, a partnership mechanic restricts interactions to partners, reducing downtime.
- Field farming and harvesting — Players plant vegetables on private fields and harvest them into storage when collecting points.
- Loans and risk management — Loans provide immediate coins but impose negative end-game scoring penalties.
- Market stalls and customer fulfillment — Stalls provide vegetable exchanges; customers demand goods and provide coins or satisfaction tokens.
- Private field decks and home cards — Each player uses a personal deck of home/field cards guiding available crops and scoring opportunities.
- Satisfaction tracking and penalties — Unmet customer demands trigger penalties and storage limits adjust over rounds.
- Scoring track advancement — Cash and actions allow advancing on a scoring track with increasing costs.
Video topics + discussion points
Quotes (from this video)
- to decrease downtime significantly, Uve rosenberg has made some alterations that apply only in a four players game
- there is a rule that no more than two players can select the same vegetable type
- the game is played over nine rounds
References (from this video)
- Second edition coming
- Well regarded
- ancient history
- civilization
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Solid engine for two players
- Good production feel
- Technical for newcomers
- production optimization
- Loyang valley (farming/cultivation)
- puzzle-like engine-building
Mechanics (from transcript analysis)
- production optimization — managing resources for efficiency
- Tile-laying — placing tiles to optimize production
Video topics + discussion points
Quotes (from this video)
- we have 160 games sitting on our Shelf of Shame
- YOLO YOLO
- we have big news coming but we don't know when
- it's a mess again because we take games out and then we just throw them back in there willy-nilly
- we might end up streaming
- the 25,000 prize money could fund board games
References (from this video)
- satisfying optimization loop
- pleasing components (veggie meeples)
- thematic lightness for some
- older rules require careful setup
- optimization and resource management
- vegetable field production and customers
- classic Euro with vegetable meeples
Mechanics (from transcript analysis)
- Resource optimization — produce and fulfill orders to maximize profits
- worker placement-like planning — placing actions strategically on a grid
Video topics + discussion points
Quotes (from this video)
- this game is so good at literally you get a storybook and it'll be like go here do this when this happens this is what it means and read this page and it just teaches you as you go in such like a beautiful way
- I really liked it I'm not sure how you felt I don't know how I feel yet we've only played two or three
References (from this video)
- tactile, strategic, and highly replayable
- multiplayer downtime can increase
- vegetable farming, trading, and growth
- China, 2000 years ago
- economic strategy with card drafting
- Agricola
- Ora et Labora
Mechanics (from transcript analysis)
- card-drafting — draft traders, helpers, and customers to build your economy
- set-collection & trading — sell vegetables and fulfill customer demand for prosperity
Video topics + discussion points
Quotes (from this video)
- I love the game Patchwork, a brilliant tile-laying game
- if Cottage Garden becomes something like that, then that's fantastic news for all of us
- the main Crux of the game is serving customers
- I love the artwork, it's a totally new style again
- Rattus is coming back after a while, out of print with all the expansions and a new expansion
- this big tin here I've been looking forward to this one for a long time because Sushi Go is just a magnificent game
- Skull King, a trick-taking dice game
- adults version of Code Names Not Safe for Work
- Evolution Junior, it's called Evolution the Beginning is only going to be available at Target for its first year