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From the introduction:
In Atlanta’s! Ticonderoga Club you are Fine Young Things exercising your right to party in a world free from want - except the want of your robotic servants to kill you. The game plays out in four phases: The Day, Nightfall, The Night, and Dayrise. The Day is spent texting one another from home, or at the shoppes, about your evening plans; The Night is spent executing those plans. Nightfall and Dayrise are the treacherous journeys in between.
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