Collection Status
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Description
The legendary Atlantis is shrouded in so many stories and myths, an island realm that was reputed to have completely drowned in only one night.
Atlantis Exodus presents the player kings with the challenge of rescuing as many citizens as possible before the impending downfall and, by doing so, saving the knowledge they have acquired for a different world and time.
Thanks to an innovative rotation mechanism, 1-4 kings have to face constantly changing conditions and keep adjusting their own strategy to the different action possibilities in order to ultimately become the savior of the achievements of their time.
—description from the publisher
Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 3fMFq1kiL1M
The Dice Tower game_review at 0:00 sentiment: positive
video_pk 6837 · mention_pk 20269
Overall sentiment (raw)
positive
Pros
- Innovative rotating board mechanic that drives strategic planning
- Tight action economy with a strong puzzle feel
- Quality components and cohesive overall design despite a light theme
- Dynamic first-mover vs later-mover reward structure within rounds
- Multiple viable strategic paths (knowledge cards, monuments, settlements, ships)
Cons
- Rulebook can be rough and difficult to navigate
- Influence cards can feel overly random and may undercut planned strategy
- Game arc in the final rounds can feel winding with potential downtime at higher player counts
- Interim scoring can overshadow other scoring avenues
- Settlement tile coloring and scoring cues could be clearer
Thematic elements
- Relocation and knowledge dispersion under existential threat
- Mythical Atlantis with settlers spread across continents as the island sinks
- Procedural, Eurogame-oriented rather than heavily thematic
Comparison games
none
Mechanics (from transcript analysis)
- area majority / competition for resources — Players compete for majority in settlers and ships, influencing scoring opportunities.
- endgame and round-based scoring — Yearly scoring at multiple milestones and a final scoring with penalties for unused workers.
- rotating rondelle (central action wheel) — A central rotating track in the middle of the board dictates available actions each round; rotation changes options for following rounds.
- set collection / scoring through rows and columns — Score based on settlements laid out in rows/columns, monuments, knowledge cards, and ships.
- tile and card drafting / acquisition — Acquire workshops, agora tiles, ships, pillar cards, and knowledge cards to build your settlement.
- worker placement — Place workers to gain bonuses, train settlers, and activate actions across tiles and tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am going to give this one an 8 out of 10 in the Dice Tower seal of approval.
- This is a midweight euro that lasts an hour and a half, two hours and offers an interesting kind of limited action rondelle.
- Having you tactically plan out your round based on the movement of this rondelle is definitely a fun puzzle to work out.
- The theme is gone. You know, moving your king to take actions, I guess, is somewhat thematic, but why you restricted?
References (from this video)
No references stored for this video.
Video BUKXb8p75v4
Unknown Channel general_discussion at 10:43 sentiment: positive
video_pk 777 · mention_pk 2272
Overall sentiment (raw)
positive
Pros
- Interesting rotation mechanic
- Cooperative play potential
Cons
- Limited information from the preview
Thematic elements
- Rotating/ever-changing conditions in a disaster scenario
- Rescue citizens before an impending downfall
- Rotating board state requires adaptation
Comparison games
none
Mechanics (from transcript analysis)
- cooperative_play — Players work together to save as many citizens as possible
- rotation_mechanism — Board state rotates to alter available actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like deduction games.
- I'm just curious because it's an economic game not usually into these.
- the cover of a game rather than just the title before you get any thoughts in your head
- Civilization-themed I mean if this wasn't anything to do with civilization I probably wouldn't have cared
- I would happily try it
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2