A Generic RPG System
User summary:
The [Aurora] System is designed as a generic form of the RPG system first designed for A Totally Righteous Empire and Justice Integrity Service. Those specific games were designed with specific settings in mind and aspects of the game were designed to reflect that. Attributes were changed or added, particular skills were included, and the Devotion and Culture system were both supplied with a detailed list of choices.
This is that system at its most simple and stripped down. While it can be used as is, I would recommend using it as a base to build off of. The Devotion and Culture mechanic was originally designed as a way to teach players about the world the game was taking place in. With some work from the GM, this can be used to teach about other settings just as well. For creating Devotion options, focus on groups a character would choose to participate in. While earlier versions of this game used religious figures for this, other settings may have this be something more like a profession or guild. Culture options on the other hand should focus on the background a character might grow up in. The skills they pick up here are not as refined, but they still have bits and pieces they know because it was something they frequently experienced growing up.