Automobile is a 3-5 player game that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there.
Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they don’t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others somewhat related to their actual business history.
As newer models make their way onto the market, they sell at the expense of the older models. Older factories give inefficiency cubes as time passes, encouraging you to keep pace with technology.
To get money, you need to build cars with your factories, but if you build more than there is demand they lose not only the money spent to make them, but gain inefficiency cubes that hurt them for the rest of the game. Whoever manages their car factories the best over this 120-150 minute game will win.
- Deep economic decisions
- Engaging engine-building theme
- Can be heavy/long
- economic growth and production
- Early 20th-century automotive industry
- historical/industrial
Mechanics (from transcript analysis)
- Auction — players bid for production capacity/resources
- engine_building — developing an automotive empire through production lines
Video topics + discussion points
Quotes (from this video)
- hi i'm adam porter and this is my board game vlog
- this video is partly inspired by actual video john perkis recently did
- the kalax shelves the ikea kalax every youtuber has kalax shelves don't they
- i'm afraid we're going to have to go broad strokes here
- since i've been at home through lockdown working from home a lot of the time this has become my office as well
- monopoly monopoly gamer i just think monopoly game is so fun
- i've backed the complete collection which will come in a massive coffins type box
References (from this video)
- Strong thematic integration with industrial growth
- Engaging economic decisions and strategic depth
- Supports a 5-player playgroup (play-to-five makes sense)
- Potentially steep learning curve for new players
- Competitive industry expansion and mass production
- Early 20th-century global automotive industry, factories and markets
- economic simulation with competitive dynamics
Mechanics (from transcript analysis)
- area_control — Players vie for dominance across market segments
- Auction — Players bid for resources/contracts driving market position
- negotiation — Players negotiate deals or alliances to gain advantage
Video topics + discussion points
Quotes (from this video)
- Automobile is one of the greatest games ever made
- five players makes sense
- Capstone is publishing it here in the states and they have chosen us to sponsor a stream to teach you all how to play this
- This has been legitimately planned we've been trying to get this done for 10 months
- we played automobile this weekend and I mean people have asked hey could you stream the games that are in your top 10 now we're not going to be able to keep up with all of these but we will do them here and there
- this is going to be a good one
- Gen Con I believe