Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet, trying to connect their farms and castles to grapes. Each round, a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards, and when the fourth scoring card is drawn, a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game, so players must constantly adapt their strategies.
When a scoring takes place, you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm, you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end.
—description from the publisher
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's incredibly exhausting and in terms of buying games well that's what Essen is designed for
- I had an amazing time at Essen Spiel and I've spent this entire week since thinking about how I'm going to do it better next year
- the atmosphere is what you go for
References (from this video)
- Tensionful, fast-paced flip-and-write experience
- Simple rules with deep strategic planning
- Beautiful vineyard theming and art
- Can feel punishing if your routes misalign with scoring vineyards
- flip-and-write, route optimization, grid-based scoring
- Vineyard network and route-building
- puzzle-like, strategic with push-your-luck tension
- Kokoro Avenue of the Kodama
Mechanics (from transcript analysis)
- flip-and-write / route building — Players draw routes to connect grapes to scoring vineyards on a shared grid.
- press-your-luck / risk management — Players decide how aggressively to extend routes given uncertain future cards.
- set collection / scoring optimization — Score based on connections to the vineyards that score next in sequence.
Video topics + discussion points
Quotes (from this video)
- it's such a great dynamic in its information-driven setup; you are buying low and selling high and that extra insider trading twist means that you're always watching the other players
- this is one of my favorite party games
- there's backstabbing and it can be quite mean but I think as long as you go into it knowing that because it fits the theme I think people just really get caught up into it and enjoy it
- Onitama is my favorite two-player abstract game
- The Mind is one of the most fun I've had with some of my close friends; it really brings you together as a group
References (from this video)
- Standout roll-and-write mechanic amid a crowded market
- Clear, forward-planning tension across rounds
- Requires consistent forward planning to avoid stalling
- Urban planning / path-building
- Grid-based city-building with towers and grapes
- Strategic grid drawing with path connections
Mechanics (from transcript analysis)
- path_building — Connect towers to grapes to score points each round
- progressive_scoring — Score must improve each round or you forfeit that round
- roll_and_write — Roll dice to determine paths; draw routes on a grid
Video topics + discussion points
Quotes (from this video)
- this is a pirate themed dice rolling game very simple Yahtzee type
- Beastie Bar is a take that style game where you're laying down cards which represent a queue of animals trying to get into a nightclub
- this is a simultaneous selection game where you've got a bunch of different locations representing a farm
- it's a clever roll and write it's one that stands out a little bit from the pack
- it's a mind games of bluffing and double bluffing and pushing your luck