Spiderweb Software returns once again to its epic creation, to tell a story of imprisonment, war, and a desperate fight for survival. Avernum 2: Crystal Souls is the second chapter in this classic indie fantasy role-playing saga, the tale of desperate exiles and their fight to keep their home.
Source: The Publisher Website.
Lots of new dialogue, locations, quests, special encounters, and stuff to explore.
The interface is completely redone in the style of Avernum 6, but with many interface improvements brought over from Avadon: The Black Fortress.
The game system has been heavily revised. It's a mix of Avernum 6 and Avadon: The Black Fortress. It is still entirely skill-based and most of the skills are the same. However, the way you train has changed. Instead of saving up skill points, each level you get to increase two skills.
The Traits system has been massively reworked. Instead of picking two traits at the beginning of the game, you can select one new beneficial trait every two levels.
A new, large town with a pile of quests.
New hidden dungeons.
New hidden characters with lots of backstory and things you can do for them.
A completely new starter dungeon/tutorial.