Publisher's blurb:
In an instant, the world changed as those with the dormant Zeta-Gene awoke to incredible power. The Awakened now fight for justice, scheme for their own gain, or just try to survive in a world that hates them.
In this superhero setting document, compatible with the Basic Modern and Something Strange settings, you get the common modern components from those settings, over 70 new talents of superpowers, 7 new archetypes, and a unique Weaknesses mechanic!
The Awakened Age is a specific superhuman setting but can be easily used to run a variety of classic superhero stories and settings. It includes a new tiered play mechanic to represent large jumps in power!
Back of the book:
The World Changed In an Instant
Around the globe people awoke to incredible power. Some chose to hurt and others chose to help. Most of the Awakened just want to live normal lives. Will you be a beacon of hope for humanity, or will you show the world how weak they are?
This superhuman setting gives players and GMs the tools necessary to run Ultimate Heroic stories.
New Archetypes
Unique Tiered Play mechanics
New Resources mechanic to abstract wealth
Over 80 talents for Superpowers, plus more.
Unique adversaries, both standard and powered