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The rulebook is the first half, including the same page numbers for easy coordination with the players. The second half is a collection tools and essays to expand your game. Involve player creativity and decisions to design settlements ruled by the clanhome, neighboring factions, the clan ruler, mountain roads, and more. Descriptions of traditional dwarven practices including naming conventions, sports, relationships, enchanted weapons (as well as more sets of runes). Base plots around character skills, use the mission generator, randomize ideas for what characters were up to while their players weren’t around, use loot generators (for cash, valuables, and magic), add rules for playing elves and humans, and more.
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