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Description
Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability!
Players can expect to discover new unique art and components in Azul: Stained Glass of Sintra, including translucent window pane pieces, a tower to hold discarded glass panes, and double-sided player boards and window pane panels, in addition to many other beautiful components!
—description from the publisher
Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video 95gpWwH7LMA
Board Game Coffee general_discussion at 16:28 sentiment: positive
video_pk 6772 · mention_pk 20076
Click to watch at 16:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high-end visuals
- approachable to new players
- new color/shape combinations
Cons
- price premium due to components
Thematic elements
- gorgeous glass mosaic design
- stained glass windows and cathedral motifs
- abstract
Comparison games
- Azul
- Azul: Summer Pavilion
Mechanics (from transcript analysis)
- pattern_building — build mosaics on scoring boards
- tile-drafting — draft glass-like tiles with translucent aesthetics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "we are giving board games to you in every episode"
- "donation pages to Sick Kids; money goes straight to hospitals"
- "have a happy holiday and good luck to all the entries"
References (from this video)
No references stored for this video.
Video 9TCryiEvpSc
The Dice Tower top_100_list at 3:13 sentiment: positive
video_pk 5987 · mention_pk 17749
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple rule with elegant depth
- multi-layered scoring by window completion
Cons
- glossy components can be visually dense for newcomers
Thematic elements
- artisanship, window design
- stained glass window production
- abstract elegance
Comparison games
none
Mechanics (from transcript analysis)
- pattern-building — draft pieces to fill a window, scoring on completion.
- reset-and-move — a key rule allows resetting a worker to the leftmost position to optimize flow.
- set-collection — collect colored glass from factories and place into your window.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- action discs are drawn from a bag until there are six action discs in every active slot.
- the action selection process is the biggest reason for this game being on my list.
- The glass factories are going to be seated with random pieces of color glass.
- The game mechanisms are pretty straightforward and relatively easy to learn.
- I split you choose mechanism, and going up tracks.
- The goal of this one is to conquer new land on behalf of the bunny king.
- logistics and how to transport goods around the board.
- You're playing three cards kind of overlapped. So depending on what is showing are the actions you can take.
- Finally, the legacy version gives you something new to play with each game.
References (from this video)
No references stored for this video.
Video Lymb83fvmcw
Unknown Channel game_review at 0:00 sentiment: mixed
video_pk 2154 · mention_pk 6304
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Delicious-looking component pieces
- Tense drafting that drives decisions
- Solid core system for Azul fans
- Good fit for 2-4 players with approachable rules
Cons
- Not as strong as the original Azul
- Gameplay can feel less rewarding than the first game
- No solo mode mentioned
- Feels like the middle child in the Azul lineup
Thematic elements
- stained glass windows and architectural art
- Sintra, Portugal
- abstract puzzle with visual artifact crafting
Comparison games
- Azul (original)
- Sagrada
Mechanics (from transcript analysis)
- drafting — select tiles from central displays or central area; may draft all tiles of a single color from a mat
- End-of-round refresh — round ends when all tiles are taken; displays are refreshed for a new round
- First-player token and round order — taking a color from a mat grants the first-player token for the next round
- Negative points track — discarded tiles advance you on a negative points track; hitting -18 resets to zero
- Panel flipping and scoring for completed panels — finish a panel flips it to its other side and contributes to endgame scoring
- Score-based panel progression — score panels when completed, with bonuses from right-side panels
- set collection — complete panels by collecting the needed colors and tiles
- tile placement — place the chosen tiles on your personal mat, aligning with columns/rows below or to the right of the worker
- Worker track movement and left-pass — you may move your worker back to the leftmost track if space allows, adding tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The slightly awkward middle child.
- Is it better than the original Azul and the answer is a resounding nope, not even close
- The best thing about this game is the delicious candy looking pieces
- The crux of this is that the decisions just arent as fun
- If you are unfamiliar with the original, Stained glass is a tense abstract game that requires a lot of planning
- The system of passing to return your worker to the left also adds to this tension
- Azul stained glass is the slightly awkward middle child
- It’s still a good game, but as much as it benefits financially being Azul 2, it suffers when its gameplay is compared to the original
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3