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Characters in the game are attempting to keep a deployed team safe from hazards and get them home in good health. The game is atypical inasmuch as the focus of play remains on the non-player characters, controlled by the game master, while the player characters are essentially a sedentary "think tank" that suggests actions. The characters are not particularly defined in the game, though the non-player characters are.
This construction is an interesting twist on tabletop gaming, essentially setting the dominant paradigm upside down.
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