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Back to the Future: Back in Time

Game ID: GID0035576
Collection Status
Description

"Wait a minute, Doc, are you telling me you built a time machine...out of a DeLorean?"

The photo of the McFly family is slowly fading... It's 1955, and you're wrapped up in a time paradox with Biff, Lorraine, George, and Doc Brown! Cooperate to move around Hill Valley to get the DeLorean ready, avoid Biff and his gang, help George and Lorraine fall in love, and crank the DeLorean up to 88 MPH — all just in time for the lightning to strike the Clock Tower, sending you back to the future!

In the fully co-operative game Back to the Future: Back in Time, each player takes on the role of a major character from the movie: Marty McFly, Doc Brown, Jennifer Parker, or Einstein the dog. The objective of the game is to have the characters move around 1955 Hill Valley, collecting certain items in an effort to fix Doc's famous DeLorean time machine, defeat Biff Tannen and his gang of trouble-making friends, while ensuring that Marty's parents fall in love. Only when that is accomplished can players then accelerate the DeLorean to 88 MPH down Main Street before the clock tower strikes 10:04 pm!

—description from the publisher

Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video Fil1dnS5pbg No Rolls Bard top_10_list at 1:25 sentiment: positive
video_pk 11912 · mention_pk 34945
Video thumbnail
Click to watch at 1:25
Overall sentiment (raw)
positive
Pros
  • cooperative and family-friendly feel
  • charming aesthetic and components
  • appeals to movie fans
Cons
  • some players may want heavier Euro depth
  • license-dependent availability can impact resale
Thematic elements
  • cooperative time-travel and romance subplots
  • Hill Valley, time-travel scenarios around 1950s-1980s
  • whimsical, cartoonish, family-friendly
Comparison games
  • Harry Potter Hogwarts Battle
  • Groundhog Day
Mechanics (from transcript analysis)
  • cooperative play — players work together to achieve mutually beneficial objectives across time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the cutest games i've ever seen
  • it's a great time for a movie nerd to cross those streams and get into board games
  • the thing infection outpost 31 or everything epic's awesome big trouble in little china aren't on here
  • the back in time is also one of the hardest games i've ever played
  • this is a license to print money but a hell of a game
  • it's not just the art style which is super evocative and cool
References (from this video)
No references stored for this video.
Video HA5Hl7U5e3c Foster the Meeple general_discussion at 10:24 sentiment: positive
video_pk 11044 · mention_pk 32506
Video thumbnail
Click to watch at 10:24
Overall sentiment (raw)
positive
Pros
  • co-operative feel
  • strong IP
Cons
  • two-player expectations may vary
Thematic elements
  • cooperative time-travel adventure to restore parents' romance
  • Back to the Future universe, past to future time travel
  • movie-licensed narrative
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to achieve goals
  • theme-licensing and puzzle-solving — coordinate actions to move through time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "we're going to go through all the games that we bought"
  • "we acquired them"
  • "we made it"
References (from this video)
No references stored for this video.
Video pd0vLL7cZ6M Foster the Meeple general_discussion at 14:24 sentiment: positive
video_pk 9750 · mention_pk 28788
Video thumbnail
Click to watch at 14:24
Overall sentiment (raw)
positive
Pros
  • cooperative gameplay
  • strong thematic hook for fans
  • accessible to a wide audience
Cons
  • can be hard to win
  • puzzle difficulty may vary by group
Thematic elements
  • love and cooperation to ensure Marty’s parents fall in love
  • Time-travel theme tied to the Back to the Future movie
  • story-driven cooperative puzzle
Comparison games
  • Tranquility
Mechanics (from transcript analysis)
  • cooperative play — players work together toward a shared goal
  • Theme integration — narrative-driven puzzle that frames decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just easy breezy beautiful cover girl
  • it's very tranquil just calm down and play games
  • crocodile is perfect for a first date
  • co-op games are great for first dates
  • the art is super cute
References (from this video)
No references stored for this video.
Video aG0c2E8zSRo No Rolls Bard playthrough at 1:04 sentiment: mixed
video_pk 3360 · mention_pk 9931
Video thumbnail
Click to watch at 1:04
Overall sentiment (raw)
mixed
Pros
  • Cooperative, theme-rich puzzle with high social interaction and humor.
  • Strong thematic integration of Back to the Future elements (DeLorean, clock tower, love plot).
  • Dog character Einstein adds charm and moments of levity.
  • Encourages group collaboration and strategic planning under evolving board state.
Cons
  • Rule complexity can be hard to master and may lead to on-stream corrections.
  • Heavy reliance on luck in dice outcomes can produce frustrating stalemates.
  • Approach required to keep the love meter balanced is nuanced, which can feel punishing in some runs.
Thematic elements
  • Time travel romance and timeline repair through cooperative play.
  • Hill Valley timeline across multiple eras (1955, 1985, 1885) with a DeLorean-driven mission to fix history and reunite Marty McFly's parents.
  • Collaborative, story-driven puzzle that escalates as players resolve love checks, deLorean moments, and power-up acquisitions.
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each player has a unique power (e.g., Doc Brown, Jennifer, Einstein) that interacts with movement, love tests, or challenge resolution.
  • DeLorean movement — Players move the DeLorean around a board, aiming to position it at the clock tower at the correct moment.
  • Dice-based challenges — Challenges require dice rolls to resolve symbols; some dice can be locked by symbols like Biff, adding risk.
  • Love meter — A track representing Lorraine and George's relationship; players must prevent it from dropping to failure thresholds.
  • Power tiles — Exhaustible abilities that players can acquire and use to influence moves, interactions, or challenges.
  • Trouble and movement cards — Cards that introduce negative effects, movement shifts, or challenges to resolve in order to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is so hard
  • unwinable game
  • The Game's quite hard it's hard
  • Back to the Future back in time is a cooperative game
  • I'm here to push people to be the best board gamer in all of No Rolls Bard
References (from this video)
No references stored for this video.
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