From publisher blurb:
The Backchannels Quickstart Guide & System Reference Document includes character creation rules, essential rules for gameplay, basic setting information, a one-sheet adventure, 4 pre-generated characters, and a blank character sheet. It’s 73 pages and includes monochrome versions of original art for the core rulebook.
Welcome to the southeastern corner of the American Lands or what's left of it.
When the smoke cleared from the cataclysmic event called The End, major port cities and naval bases had sunk into oblivion leaving a bevy of small ports along the southeastern seaboard to meet the fishing and shipping needs of a fledgling, re-emerging nation. Since then, the brave and reckless seafarers of the Gulf have faced the horrors of the deep, quickly adapting to the dangers that have emerged in the wake of The End. Mariners who scrape a living in these overwhelmed and unregulated ports have earned themselves a romantic and dangerous swashbuckling reputation among the rest of the American Lands, and indeed the line between sailor and pirate in the Gulf is razor thin, changing day by day. From the gator-filled swamps and the open sea to the coastal low country and Caribbean islands, the Heartlands' bureaucrats hold little sway in the Gulf. Laws were made to be broken, sure as ships were built to be sailed. Grab your freedom by the gills, sailor. It's time we shove off and explore the backchannels.
Backchannels is one of several books in the Backwards tabletop roleplaying game series. It describes Backwater’s neighbor the Gulf ward, which spans from Alabama to Georgia and includes the coastal low country and several Caribbean Islands. This standalone book focuses on nautical adventure and presents a new angle on southern-gothic horror. It includes new setting information, as well as new gear, animal companions, and monsters. It also provides new character options, including archetypes, origins & ideals, traits, and ability modules.