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Description
Players pilot their balloons -- represented by nice plastic devices capable of showing three different altitudes -- trying to deliver the mail! The wind changes randomly however each turn and may play havoc with the best of plans. Since the sequence of play is that a player first chooses altitude and then turns over a wind card to see how the speed and direction change, it can be almost maddening trying to get anywhere with certainty. And it is not simply a matter of crossing a line, but actually landing on a specific spot. Some nice ideas are the accurate reflection that stronger winds exist at higher altitudes and at least in some sense the interplay between gas and ballast in piloting.
Year Published
1977
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