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Bargain Hunter

Game ID: GID0037715
Collection Status
Description

This game illustrates Herr Rosenberg's talent for unique card games. The deck is one through nine in six suits, with two of each card (two 1s, two 2s, etc.). After the initial hand of eight is dealt, players select one card value to collect, which is placed face-up in front of each player. A fairly standard trick-taking game takes place with the remaining cards, with players following suit if they can. If you cannot, the card you play can be trump, if you desire. If two cards of the same suit/value appear, the second can be declared as either high or low. When a player wins a trick, the cards of the same value they are collecting are placed in his 'good' pile, with each worth one point. All the rest are put in the 'bad' pile, with each worth minus one point. However at the end of each hand, you can convert one value of cards from your 'bad' pile onto the 'good' pile. Of course, if you had enough of them, you'll be collecting that value for the next hand...

Year Published
1998
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video wSo24WsAsgw Unknown Channel general_discussion at 2:25 sentiment: positive
video_pk 9793 · mention_pk 28867
Video thumbnail
Click to watch at 2:25
Overall sentiment (raw)
positive
Pros
  • deep interaction in a small box
  • permits bluffing and social play
  • quick to teach and play
Cons
  • rules can be fiddly for new players
  • memory component adds complexity
Thematic elements
  • deal-making and memory
  • set-collection with bargain piles and junk tracking
  • witty, chaotic
Comparison games
  • Three Witches
  • Tax the Rich
  • Cross Bronx Expressway
  • RoboTrick
Mechanics (from transcript analysis)
  • set-collection / bargain pile — each player selects a bargain pile card and aims to assemble a collection; scoring depends on pile contents
  • spring cleaning and junk management — end-of-hand purge where players move cards between junk and bargain piles
  • trick-taking with trump-like elements — tricks revolve around declaring trump and using irresistible offers to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three Witches is a three-player trick-taking game with, I don't know, I say opportunistic or sudden partnership.
  • The elixir is quite powerful.
  • Lead witch is a difficult thing in this game.
  • This is chaotic at the start but becomes strategic as you play more.
  • Stir the potion.
References (from this video)
No references stored for this video.
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