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Bargain Quest

Game ID: GID0037716
Collection Status
Description

Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.

Once all heroes have been equipped, they venture out to battle against monstrous threats, earning money and prestige for the shop they represent. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video 8CLDjKxC3DY Before You Play playthrough at 0:04 sentiment: positive
video_pk 13808 · mention_pk 40319
Video thumbnail
Click to watch at 0:04
Overall sentiment (raw)
positive
Pros
  • Accessible and family-weight gameplay that is easy to teach and quick to play
  • Strong, flavorful theme with high-quality artwork and components
  • Engaging tension around display choices and hero lure mechanics
  • Expansion (Sunk Cost) adds a notable strategic twist without breaking the core experience
Cons
  • Card-dense and table-space heavy, which can feel cluttered for smaller setups
  • Depth may be limited for heavier Euro players looking for strategic weight
  • Two-player experience relies on specific flow; some may prefer more player interactions in other modes
Thematic elements
  • Commerce and strategic provisioning: optimize your storefront to attract the right heroes and maximize profits, enabling them to succeed in perilous quests.
  • Fantasy retail hub where shopkeepers supply adventurers with gear to face monsters.
  • Light, humorous, and tongue-in-cheek fantasy marketplace vibe; emphasis on clever bargains over heroic glory.
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure phase (combat system) — Heroes draw adventure modifiers and then resolve combat against a monster using attack vs. monster toughness and hero defense vs. hero strength, with wounds determining success or failure of the encounter.
  • Display/Window mechanic — Chosen items are placed face down in a display area (the store window). The display determines which heroes can be lured to a shop, tying display strength to hero class and the number of hearts on the card.
  • Drafting (item cards) — Players begin a round with a hand of four item cards, drafting one to keep and passing the rest to the next player, creating a rotating market window and forcing strategic selections.
  • Endgame and Scoring — After the final monster is defeated or the encounter deck is exhausted, players score based on star chips and remaining coins, with coins converting into victory points; the player with the most points wins.
  • Expansion integration (sunk cost expansion draft change) — In the sunk cost expansion, standard drafting is replaced with ship cards and ship tiles. Players place two cards on ships, reveal them, draw new cards, and may claim ships for round-long benefits, changing the flow of acquisition and mitigation of bad draws.
  • Luring heroes — At the start of a round, the player with the most hearts in their display lures a hero of the matching class into their shop, creating a competitive dynamic about which player can attract the most valuable hero.
  • Shop sales — Players sell items from their hand to the recruited hero, exchanging coins for immediate profit and transferring the remaining funds to their own store stock, which influences endgame scoring.
  • Upgrades and hiring — Between rounds players may upgrade their shop (display capacity or storage) or hire employees, gaining one-time abilities that affect future rounds and player strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is this is a a very card heavy game
  • the theme is fantastic
  • the artwork is fantastic
  • it's quite light and family friendly
  • this is a good family weight game
  • easy to teach easy to play
  • I would want to be the hero it was pretty unique
References (from this video)
No references stored for this video.
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