In a land ravaged by war and deceit, a noble house calls for aid. Fort Amin-Dair sits at the crossroads between two powerful families. One week ago a group of bandits climbed the Fort's walls and slaughtered the men guarding it. Now, a band of adventurers has been hired to reclaim the Fort.
But it will not be easy. Once the bandits have been cleared out, the Fort needs to be defended for seven days. In that time the greedy, the monstrous, and the cruel will all descend on the Fort with hungry eyes and a thirst for blood.
This adventure will test players' ability to think outside the box. They will have to use all their knowledge of combat, sabotage, and siege warfare to survive.
In addition to intense combat and complex roleplaying experiences, this adventure will provide new players with magic item rewards that can't be found anywhere else. These include new mechanics, challenges for players, and items that call back to classes from older editions of D&D: The Invoker from 4E, the Battle Dancer from 3E, the Rake from 1E, and more.
Dungeon Masters will also be provided with a map of the Kingdom of Terrascotia. This can be used to develop campaigns by outlining a persistent world of intrigue and adventure.
So gather your party and answer the call to action. The peril is dire, the rewards are great, and the glory is even greater as goblins, Lizardfolk, Giant-worshippers, and a noble army are all headed for the Battle at the Crossroads!
- from the publisher's blurb