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Description
The symbol on the die determines whether a player will speak his clues, act out his clues, or draw his clues. He draws a card and, using only the specified type of clue, attempts to get his teammates to guess the two rhyming but unrelated words (eg, match catch) that are written on the card next to the symbol that matches the symbol on the die.
Run through as many cards as the two-minute timer permits.
Score one point for each spoken rhyme and two points for each acted out or drawn rhyme.
Year Published
2007
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