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Being Neighborly

Game ID: GID0042580
Collection Status
Description

Publisher's blurb:

The seventh in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.

Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.

A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?

It pays to be in good graces with the local makers of rare, expensive, or explosive things, and Mr. Porter is all about being paid. Unfortunately, one of his favorite alchemists hasn't reached out in a while, and the good Mr. Porter is concerned they may have fallen victim to an unfortunate and messy accident. If you can get into the tower and get out with all your fingers and toes attached, you'll be well rewarded.

"Being Neighborly" is a short, one-shot adventure written for characters from levels 3 to 5. It is designed to be played in approximately 1-2 hours, and can be run with limited support from the Monster Manual or the Dungeon Master's Guide.

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